internal static void deleteCollidingRock(PiercingProjectile Projectile, Level level, GraphicsDevice graphicsDevice)
        {
            Rock tempRock;

            for (int i = 0; i < level.rocks.Count; i++)
            {
                tempRock = level.rocks[i];
                if (Vector2.Distance(Projectile.Center, tempRock.Center) < level.cellSize)
                {
                    if (checkCollision(Projectile, tempRock, graphicsDevice))
                    {
                        int CellX = (int)Math.Floor(tempRock.Center.X / level.cellSize);
                        int CellY = (int)Math.Floor(tempRock.Center.Y / level.cellSize);
                        level.grid.SetCellCost(new Position(CellX, CellY), 1.0f);
                        level.rocks.RemoveAt(i);
                        break;
                    }
                }
            }
        }
        public bool Use(Character attacker, Vector2 position)
        {
            //TODO: Move ContentManager to global because these workarounds are simply dumb
            //Also, move initializaition of this variable to constructor (for some reason it throws NullPointerException there)
            ProjectileTexture = Global.CombatManager.levelManager.Content.Load <Texture2D>("spells/Fireball");
            Attacker          = attacker;

            float distanceX = position.X - attacker.Center.X;
            float distanceY = position.Y - attacker.Center.Y;

            float   rotation     = (float)Math.Atan2(distanceY, distanceX);
            Vector2 tempVelocity = new Vector2((float)Math.Cos(rotation) * 5f, ((float)Math.Sin(rotation)) * 5f) + attacker.Velocity / 3;
            Vector2 tempPosition = attacker.Center + tempVelocity * 10;

            Projectile newProjectile = new PiercingProjectile(this, Attacker, tempVelocity, tempPosition, ProjectileTexture, rotation, Range, VanishDelay);

            Global.CombatManager.PutProjectile(newProjectile);

            return(true); //Since accuracy of this attack is 100 and we want to implement this interface correctly.. maybe should change return type to void
        }