private void SetupFloorItems(Tile tile) { FloorActuatorCreator.CreateSetupActuators(tile); var itemCreator = new LegacyItemCreator(this); var tileData = CurrentMap[tile.GridPosition.X, tile.GridPosition.Y]; tileData.GrabableItems.ForEach(x => tile.SubItems.Add(itemCreator.CreateItem(x, tile))); //TODO creatures var creatureCreator = new CreatureCreator(this); foreach (var creatre in tileData.Creatures.Where(i => !i.Processed)) { creatures.AddRange(creatureCreator.AddCreature(creatre, tile)); } }
private void Initialize(int level, Point?startTile) { CurrentLevel = level; CurrentMap = Data.Maps[level]; legacyTileCreator = new LegacyTileCreator(this); WallActuatorCreator = new WallActuatorCreator(this); FloorActuatorCreator = new FloorActuatorCreator(this); ItemCreator = new LegacyItemCreator(this); creatures = new List <Creature>(); InitializeMapTextures(); outputTiles = new List <Tile>(); stack = new Stack <TileInfo <TileData> >(); start = startTile ?? new Point(Data.StartPosition.Position.X, Data.StartPosition.Position.Y); TilesPositions = new Dictionary <Point, Tile>(); bitMap = new BitMapMemory(CurrentMap.OffsetX, CurrentMap.OffsetY, CurrentMap.Width, CurrentMap.Height); }
private void Initialize(int level, Point? startTile) { CurrentLevel = level; CurrentMap = Data.Maps[level]; legacyTileCreator = new LegacyTileCreator(this); WallActuatorCreator = new WallActuatorCreator(this); FloorActuatorCreator = new FloorActuatorCreator(this); ItemCreator = new LegacyItemCreator(this); creatures = new List<Creature>(); InitializeMapTextures(); outputTiles = new List<Tile>(); stack = new Stack<TileInfo<TileData>>(); start = startTile ?? new Point(Data.StartPosition.Position.X, Data.StartPosition.Position.Y); TilesPositions = new Dictionary<Point, Tile>(); bitMap = new BitMapMemory(CurrentMap.OffsetX, CurrentMap.OffsetY, CurrentMap.Width, CurrentMap.Height); }