private void Start() { trigger = GetComponent <InteractionTrigger>(); spriteRenderer = GetComponent <SpriteRenderer>(); doorColliders = GetComponents <Collider2D>(); }
private void Start() { interactionTrigger = GetComponent <InteractionTrigger>(); spriteRenderer = GetComponent <SpriteRenderer>(); collider2D = GetComponent <CircleCollider2D>(); CheckLockStatus(); //Check door status }
InteractionTrigger interactionTrigger; // interaction trigger private void Start() { interactionTrigger = GetComponent <InteractionTrigger>(); }