public Rasterizer(int seed, DungeonGraph graph) { rand = new Random(seed); this.graph = graph; rasterizer = new BitmapRasterizer<DungeonTile>(graph.Width, graph.Height); Step = RasterizationStep.Initialize; }
internal void Init(BitmapRasterizer<DungeonTile> rasterizer, DungeonGraph graph, Random rand) { Rasterizer = rasterizer; Graph = graph; Rand = rand; }
public virtual void InitializeRasterization(DungeonGraph graph) { }