/// <summary> /// Constructor /// </summary> public PartyForm() { InitializeComponent(); GameScreen = new GameScreen(); LoadParty(); }
/// <summary> /// Default constructor /// </summary> public CampDialog(GameScreen game) { Game = game; Windows = new Stack<Window>(); Buttons = new List<ScreenButton>(); Rectangle = new Rectangle(0, 0, 352, 288); AddWindow(new MainWindow(this)); // Set default cursor Mouse.SetTile(0); }
/// <summary> /// /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void PlayButton_Selected(object sender, EventArgs e) { if (Heroes.Any(hero => hero == null)) return; var screen = new GameScreen(); // Generate the team GameSettings.SaveGameName = string.Empty; Team gsteam = new Team(); for (int i = 0; i < 4; i++) gsteam.AddHero(Heroes[i], (HeroPosition)i); screen.NewGame(gsteam); ScreenManager.AddScreen(screen); ExitScreen(); }
/// <summary> /// Update logic /// </summary> /// <param name="time"></param> /// <param name="hasFocus"></param> /// <param name="isCovered"></param> public override void Update(GameTime time, bool hasFocus, bool isCovered) { // No focus byebye if (!hasFocus) return; // Play sound // if (Theme.State != AudioSourceState.Playing) // Theme.Play(); if (Keyboard.IsNewKeyPress(System.Windows.Forms.Keys.S)) Theme.Stop(); if (Keyboard.IsNewKeyPress(System.Windows.Forms.Keys.P)) Theme.Play(); // Does the default language changed ? if (Game.LanguageName != StringTable.LanguageName) { StringTable.LanguageName = Game.LanguageName; for (int id = 0; id < Buttons.Count; id++) Buttons[id].Text = StringTable.GetString(id+1); } // Mouse interaction Point mousePos = Mouse.Location; if (LoadGame == null) #region Main menu { for (int id = 0; id < Buttons.Count; id++) { ScreenButton button = Buttons[id]; // Mouse over ? if (button.Rectangle.Contains(mousePos)) { //button.TextColor = Color.FromArgb(255, 85, 85); MenuID = id; if (Mouse.IsNewButtonDown(System.Windows.Forms.MouseButtons.Left)) button.OnSelectEntry(); } } // Bye bye if (Keyboard.IsNewKeyPress(System.Windows.Forms.Keys.Escape)) Game.Exit(); // Run intro if (Keyboard.IsNewKeyPress(System.Windows.Forms.Keys.I)) ScreenManager.AddScreen(new IntroScreen()); // Key up if (Keyboard.IsNewKeyPress(System.Windows.Forms.Keys.Up)) { MenuID--; if (MenuID < 0) MenuID = Buttons.Count - 1; } // Key down else if (Keyboard.IsNewKeyPress(System.Windows.Forms.Keys.Down)) { MenuID++; if (MenuID >= Buttons.Count) MenuID = 0; } // Enter else if (Keyboard.IsNewKeyPress(System.Windows.Forms.Keys.Enter)) { Buttons[MenuID].OnSelectEntry(); } } #endregion else #region Load game { // Load a game LoadGame.Update(time); // A slot is selected if (LoadGame.SelectedSlot != -1) { // close window LoadGame.Close(); // Run the game GameScreen scr = new GameScreen(); ScreenManager.AddScreen(scr); // Load saved game scr.LoadGameSlot(LoadGame.SelectedSlot); } // Close the window if (LoadGame.Closing) LoadGame = null; } #endregion }