/// <summary> /// Memorize spells /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void MemorizeSpells_Selected(object sender, EventArgs e) { SpellWindow window = new SpellWindow(Camp); window.Message = "Select a character<br />from your party<br />who would like to<br />memorize spells."; window.Filter = HeroClass.Mage; Camp.AddWindow(window); }
/// <summary> /// PrayForSpells /// </summary> /// <param name="sender"></param> /// <param name="e"></param> void PrayForSpells_Selected(object sender, EventArgs e) { SpellWindow window = new SpellWindow(Camp); window.Message = "Select a character<br />from your party<br />who would like to<br />pray for spells."; window.Filter = HeroClass.Cleric | HeroClass.Paladin; Camp.AddWindow(window); }