private void UpdateSprite() { ActorRenderer sprite = this.GameObj.GetComponent <ActorRenderer>(); if (sprite == null) { return; } sprite.SpriteIndex = this.type.GetKeySpriteIndex(); }
private void UpdateSprite() { ActorRenderer sprite = this.GameObj.GetComponent <ActorRenderer>(); if (sprite == null) { return; } if (this.isOpen) { sprite.SpriteIndex = 2; } else { sprite.SpriteIndex = this.type.GetDoorSpriteIndex(); } }