private void PlaceEntrance() { DungeonPosition position = GetRandomExteriorPosition(); EntranceLocation = position; Rooms[position.Y][position.X] = new Entrance(); }
private void PlaceExit() { DungeonPosition position = GetRandomExteriorPosition(); do { position = GetRandomExteriorPosition(); } while (position.Equals(EntranceLocation)); ExitLocation = position; Rooms[position.Y][position.X] = new Exit(); }
private void PlacePillars() { Random rand = new Random(); DungeonPosition position = null; for (int pillarsPlaced = 0; pillarsPlaced < 4;) { position = new DungeonPosition(rand.Next(Width), rand.Next(Height)); if (Rooms[position.Y][position.X] is StandardRoom) { StandardRoom room = (StandardRoom)Rooms[position.Y][position.X]; if (!room.HasPillar) { room.HasPillar = true; pillarsPlaced++; } } } }