public void Action() { Loudmouth.Yell( DCLine.New("ability power", ConsoleColor.Magenta, ConsoleColor.DarkMagenta), _Value, Position, () => { State.Current.Hero.Barrier += _Value; }, new DrawerLine("The book was burned in the magical flames.", ConsoleColor.Magenta)); }
public void Action() { Loudmouth.Yell( DCLine.New("armor", ConsoleColor.DarkCyan, ConsoleColor.Black), _Value, Position, () => { State.Current.Hero.Armor += _Value; }, new DrawerLine("A pile of garbage disappears...", ConsoleColor.DarkGreen)); }
public void Action() { Loudmouth.Yell( DCLine.New("barrier", ConsoleColor.DarkMagenta, ConsoleColor.Black), _Value, Position, () => { State.Current.Hero.Barrier += _Value; }, new DrawerLine("Мase exploded. Again.", ConsoleColor.Magenta)); }
public void Action() { Loudmouth.Yell( DCLine.New("attack power", ConsoleColor.Cyan, ConsoleColor.DarkMagenta), _Value, Position, () => { State.Current.Hero.Barrier += _Value; }, new DrawerLine("The new weapon was old.", ConsoleColor.Cyan)); }