public Unit(Houses.House race, int userID, Vector3 position, int maxHealth, float viewRange, ExtendedTexture extendedTexture, int buildSpeed, float speed, string name) : base(race, userID, position, Houses.CalculateHealth(race, maxHealth), viewRange, extendedTexture, buildSpeed, name) { this.speed = Houses.CalculateSpeed(race, speed); this.direction = new Vector2(1.0f, 0.0f); moving = false; selected = false; }