public AutomatedPlayer(int x, int d, int index) { width = Player.width; height = Player.height; pos = new Vector2(x, Config.screenH - height - 10); destination = d; velocity = new Vector2(); switch (index) { case 0: anim = new Animator(TextureManager.testRun, 13, 6); break; case 1: anim = new Animator(TextureManager.santa, 13, 6); break; case 2: anim = new Animator(TextureManager.bum, 13, 6); break; case 3: anim = new Animator(TextureManager.pedo, 13, 6); break; default: anim = new Animator(TextureManager.testRun, 13, 6); break; } anim.AddAnimation("run", 0, 17, 16.5f, true); anim.AddAnimation("idle", 18, 0, 0, true); anim.AddAnimation("jump", 24, 3, 15, true, 26); anim.AddAnimation("fall", 42, 3, 24, true, 44); anim.AddAnimation("shoot", 30, 10, 24, true); anim.AddAnimation("climb", 48, 8, 30, true); anim.AddAnimation("shake", 60, 17, 200, true); }
public Sword(Player p) { icon = TextureManager.Map["sword"]; animator = new Animator(TextureManager.Map["slice"], 1, 4); animator.AddAnimation(A_SLICE, 0, 3, 18, false); damage = 1.5f; player = p; }
public SpeedEnemy(Point pos, World w) : base(pos, w) { maxVeloc = 220; velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); testAnim = new Animator(TextureManager.zombieSpeedy, 2, 6); testAnim.AddAnimation("default", 0, 11, 25, true); testAnim.Play("default"); }
public FatEnemy(Point pos, World w) : base(pos, w) { health = 3; maxVeloc = 40; velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); testAnim = new Animator(TextureManager.zombieFat, 2, 6); testAnim.AddAnimation("default", 0, 11, 7, true); testAnim.Play("default"); }
public Enemy(Point pos, World w) : base(w) { this.pos = new Vector2(pos.X, pos.Y); rect = new Rectangle(pos.X, pos.Y, width, height); hitRect = new Rectangle(rect.X, rect.Y, rect.Width / 2, rect.Height); hitOffset = new Point(rect.Width / 4, 0); testAnim = new Animator(TextureManager.zombieSheet, 2, 6); testAnim.AddAnimation("default", 0, 11, 15, true); testAnim.Play("default"); velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); }
public BossEnemy(Point pos, World w) : base(pos, w) { health = 6; maxVeloc = 75; width = (int)(35 * 4 * Config.screenR); height = (int)(37 * 4 * Config.screenR); velocity.X = (int)(-maxVeloc * Config.screenR); idealVelocity.X = (int)(-maxVeloc * Config.screenR); testAnim = new Animator(TextureManager.zombieLarge, 2, 6); testAnim.AddAnimation("default", 0, 11, 15, true); testAnim.Play("default"); rect = new Rectangle(pos.X, pos.Y, width, height); hitRect = new Rectangle(rect.X, rect.Y, rect.Width / 2, rect.Height); hitOffset = new Point(rect.Width / 4, 0); }
public SingleMultiMenu(Game1 g) : base(g) { pos = new Vector2(0, Config.screenH * 2); backdrop = TextureManager.bPark; elements.Add(new MenuElement("single player", null, new Vector2( 0, Config.screenH / 3), true, this, delegate() { })); elements.Add(new MenuElement("multiplayer", null, new Vector2( 0, (Config.screenH / 3) + (Config.screenH / 6) ), true, this, delegate() { })); kite = new Animator(TextureManager.kite, 1, 5); kite.AddAnimation("default", 0, 4, 10, true); kite.Play("default"); font = new GFont(TextureManager.font, 4, 10); c = Color.White; destination = pos; elements[0].Selected = true; }
public Player(Point pos, World w, int i) : base(w) { alive = false; respawnTimer = respawnTime; spawnPoint = new Vector2(pos.X, pos.Y); this.pos = new Vector2(pos.X, Config.screenH); rect = new Rectangle((int)(pos.X * Config.screenR), (int)(Config.screenH), width, height); hitRect = new Rectangle(rect.X, rect.Y, rect.Width / 2, rect.Height); hitOffset = new Point(rect.Width / 4, 0); babyLife = maxBabyLife; switch(index){ case 0: testAnim = new Animator(TextureManager.testRun, 13, 6); break; case 1: testAnim = new Animator(TextureManager.santa, 13, 6); break; case 2: testAnim = new Animator(TextureManager.bum, 13, 6); break; case 3: testAnim = new Animator(TextureManager.pedo, 13, 6); break; default: testAnim = new Animator(TextureManager.testRun, 13, 6); break; } testAnim.AddAnimation("run", 0, 17, 16.5f, true); testAnim.AddAnimation("idle", 18, 0, 0, true); testAnim.AddAnimation("throw", 19, 0, 0, true); testAnim.AddAnimation("jump", 24, 3, 15, true, 26); testAnim.AddAnimation("fall", 42, 3, 24, true, 44); testAnim.AddAnimation("shoot", 30, 10, 24, true); testAnim.AddAnimation("climb", 48, 8, 30, true); testAnim.AddAnimation("shake", 60, 17, 200, true); testAnim.Play("idle"); runSound = SoundManager.run.CreateInstance(); shakeSound = SoundManager.shake.CreateInstance(); ladderSound = SoundManager.ladder.CreateInstance(); //test if (currentPowerup != null) { currentPowerup.Activate(this); } index = i; if (MenuSystem.gameType == GameType.vsSurvival || MenuSystem.gameType == GameType.survival || MenuSystem.gameType == GameType.hotPotato) { lives = 1; } if (MenuSystem.gameType == GameType.hotPotato || MenuSystem.gameType == GameType.thief) { if (index != 0) // change to a randomly generated number in menusystem { holdingBaby = false; Baby = null; spawnBaby = false; } } if (MenuSystem.gameType == GameType.thief) { babyLife = maxBabyLife / 2; } respawnTimer -= 1.4f; }