public override void Animate(Dumpster.Physics.Controller.Package package) { if (!package.DownIsColliding) { if (package.Velocity.y > 0) { _animator.SetBool(JUMPING_NAME, true); _animator.SetBool(FALLING_NAME, false); return; } if (package.Velocity.y < 0) { _animator.SetBool(JUMPING_NAME, false); _animator.SetBool(FALLING_NAME, true); return; } } else { _animator.SetBool(JUMPING_NAME, false); _animator.SetBool(FALLING_NAME, false); } }
// abstract public abstract void Animate(Controller.Package package);