public void Open(string ip, int port) { if (!ConnectToServer(ip, port)) { Debug.Log("Game Server Connect Failed"); } network.receiveStart(); // network.ReceiveStart(); // gameContentsProcess.JobStart(); //StartCoroutine(Recv()); PK_C_REQ_CONNECT packet = new PK_C_REQ_CONNECT(); gameNetWork.sendPacket(packet); }