public static void GenerateBindingsWithoutTSD() { var bm = new BindingManager(Prefs.Load()); bm.Collect(); bm.Generate(false); bm.Cleanup(); bm.Report(); AssetDatabase.Refresh(); }
public static void GenerateBindings() { var bm = new BindingManager(Prefs.Load(Prefs.PATH)); bm.Collect(); // temp // bm.AddExport(typeof(GameObject)); // bm.AddExport(typeof(Transform)); bm.Generate(); bm.Cleanup(); bm.Report(); AssetDatabase.Refresh(); }