public override void Update() { if (this.open) { if (this._doLobbySearch && this._lobbies.Count == 0) { this._lobbies.Clear(); this._doLobbySearch = false; Steam.SearchForLobby((User)null); } if (!this._doLobbySearch && this._lobbies.Count == 0 && Steam.lobbySearchComplete) { int lobbiesFound = Steam.lobbiesFound; List <WorkshopItem> items = new List <WorkshopItem>(); for (int index = 0; index < lobbiesFound; ++index) { Lobby searchLobbyAtIndex = Steam.GetSearchLobbyAtIndex(index); UIServerBrowser.LobbyData lobbyData1 = new UIServerBrowser.LobbyData(); lobbyData1.lobby = searchLobbyAtIndex; string str1 = searchLobbyAtIndex.GetLobbyData("name"); if (str1 == null || str1 == "") { str1 = "DG Lobby"; } lobbyData1.name = str1; lobbyData1.modHash = searchLobbyAtIndex.GetLobbyData("modhash"); lobbyData1.requiredWins = searchLobbyAtIndex.GetLobbyData("requiredwins"); lobbyData1.restsEvery = searchLobbyAtIndex.GetLobbyData("restsevery"); lobbyData1.wallMode = searchLobbyAtIndex.GetLobbyData("wallmode"); lobbyData1.customLevels = searchLobbyAtIndex.GetLobbyData("customLevels"); lobbyData1.version = searchLobbyAtIndex.GetLobbyData("version"); lobbyData1.started = searchLobbyAtIndex.GetLobbyData("started"); lobbyData1.type = searchLobbyAtIndex.GetLobbyData("type"); lobbyData1.numSlots = searchLobbyAtIndex.GetLobbyData("numSlots"); string lobbyData2 = searchLobbyAtIndex.GetLobbyData("mods"); if (lobbyData2 != null && lobbyData2 != "") { string str2 = lobbyData2; char[] chArray = new char[1] { '|' }; foreach (string str3 in str2.Split(chArray)) { if (str3 == "LOCAL") { lobbyData1.hasLocalMods = true; } else { WorkshopItem workshopItem = WorkshopItem.GetItem(Convert.ToUInt64(str3)); items.Add(workshopItem); lobbyData1.workshopItems.Add(workshopItem); } } } lobbyData1.maxPlayers = searchLobbyAtIndex.GetLobbyData("maxplayers"); this._lobbies.Add(lobbyData1); } if (items.Count > 0) { Steam.RequestWorkshopInfo(items); } this._doLobbySearch = true; } } if (this._pressWait > 0) { --this._pressWait; } if (this._downloadModsMenu.open) { this._downloadModsMenu.DoUpdate(); if (!UIMenu.globalUILock && (Input.Pressed("QUACK") || Keyboard.Pressed(Keys.Escape))) { this._downloadModsMenu.Close(); this.Open(); return; } } else if (this.open) { if (this._gamepadMode) { if (this._hoverIndex < 0) { this._hoverIndex = 0; } } else { this._hoverIndex = -1; for (int index = 0; index < this._maxLobbiesToShow && this._scrollItemOffset + index < this._lobbies.Count; ++index) { if (new Rectangle((float)(int)(this._box.x - this._box.halfWidth), (float)(int)(this._box.y - this._box.halfHeight + (float)(36 * index)), (float)((int)this._box.width - 14), 36f).Contains(Mouse.position)) { this._hoverIndex = this._scrollItemOffset + index; break; } } } if (this._hoverIndex != -1) { if (Input.Pressed("SHOOT")) { this.RefreshLobbySearch(); SFX.Play("rockHitGround", 0.8f); } if (this._lobbies.Count > 0) { UIServerBrowser._selectedLobby = this._lobbies[this._hoverIndex]; if (Input.Pressed("SELECT") && this._pressWait == 0 && this._gamepadMode || !this._gamepadMode && Mouse.left == InputState.Pressed) { if (!UIServerBrowser._selectedLobby.canJoin) { SFX.Play("consoleError"); } else { SFX.Play("consoleSelect"); if (UIServerBrowser._selectedLobby.workshopItems.Count == 0 || UIServerBrowser._selectedLobby.hasFirstMod && UIServerBrowser._selectedLobby.hasRestOfMods) { MonoMain.pauseMenu = (UIComponent)null; MonoMain.closeMenuUpdate.Clear(); Level.current = (Level) new JoinServer(UIServerBrowser._selectedLobby.lobby.id); return; } new UIMenuActionOpenMenu((UIComponent)this, (UIComponent)this._downloadModsMenu).Activate(); } } } } else { UIServerBrowser._selectedLobby = (UIServerBrowser.LobbyData)null; } if (this._gamepadMode) { this._draggingScrollbar = false; if (Input.Pressed("DOWN")) { ++this._hoverIndex; } else if (Input.Pressed("UP")) { --this._hoverIndex; } if (Input.Pressed("STRAFE")) { this._hoverIndex -= 10; } else if (Input.Pressed("RAGDOLL")) { this._hoverIndex += 10; } if (this._hoverIndex < 0) { this._hoverIndex = 0; } if ((double)(this._oldPos - Mouse.positionScreen).lengthSq > 200.0) { this._gamepadMode = false; } } else { if (!this._draggingScrollbar) { if (Mouse.left == InputState.Pressed && this.ScrollBarBox().Contains(Mouse.position)) { this._draggingScrollbar = true; this._oldPos = Mouse.position; } if ((double)Mouse.scroll > 0.0) { this._scrollItemOffset += 5; this._hoverIndex += 5; } else if ((double)Mouse.scroll < 0.0) { this._scrollItemOffset -= 5; this._hoverIndex -= 5; if (this._hoverIndex < 0) { this._hoverIndex = 0; } } } else if (Mouse.left != InputState.Down) { this._draggingScrollbar = false; } else { Vec2 vec2 = Mouse.position - this._oldPos; this._oldPos = Mouse.position; this.scrollBarOffset += (int)vec2.y; if (this.scrollBarOffset > this.scrollBarScrollableHeight) { this.scrollBarOffset = this.scrollBarScrollableHeight; } else if (this.scrollBarOffset < 0) { this.scrollBarOffset = 0; } this._scrollItemOffset = (int)((double)(this._lobbies.Count - this._maxLobbiesToShow) * (double)((float)this.scrollBarOffset / (float)this.scrollBarScrollableHeight)); } if (Input.Pressed("ANY")) { this._gamepadMode = true; this._oldPos = Mouse.positionScreen; } } if (this._scrollItemOffset < 0) { this._scrollItemOffset = 0; } else if (this._scrollItemOffset > Math.Max(0, this._lobbies.Count - this._maxLobbiesToShow)) { this._scrollItemOffset = Math.Max(0, this._lobbies.Count - this._maxLobbiesToShow); } if (this._hoverIndex >= this._lobbies.Count) { this._hoverIndex = this._lobbies.Count - 1; } else if (this._hoverIndex >= this._scrollItemOffset + this._maxLobbiesToShow) { this._scrollItemOffset += this._hoverIndex - (this._scrollItemOffset + this._maxLobbiesToShow) + 1; } else if (this._hoverIndex >= 0 && this._hoverIndex < this._scrollItemOffset) { this._scrollItemOffset -= this._scrollItemOffset - this._hoverIndex; } this.scrollBarOffset = this._scrollItemOffset == 0 ? 0 : (int)Lerp.FloatSmooth(0.0f, (float)this.scrollBarScrollableHeight, (float)this._scrollItemOffset / (float)(this._lobbies.Count - this._maxLobbiesToShow)); if (!Editor.hoverTextBox && !UIMenu.globalUILock && (Input.Pressed("QUACK") || Keyboard.Pressed(Keys.Escape))) { new UIMenuActionOpenMenu((UIComponent)this, (UIComponent)this._openOnClose).Activate(); return; } } if (this._showingMenu) { HUD.CloseAllCorners(); this._showingMenu = false; } base.Update(); }