public UIInviteMenu(
     string title,
     UIMenuAction act,
     float xpos,
     float ypos,
     float wide              = -1f,
     float high              = -1f,
     string conString        = "",
     InputProfile conProfile = null,
     bool tiny = false)
     : base(title, xpos, ypos, wide, high)
 {
     if (Steam.IsInitialized())
     {
         int num = Steam.friends.OrderBy <User, int>((Func <User, int>)(u => UIInviteMenu._sortDictionary[(int)u.state])).Count <User>();
         if (num > this._maxShow)
         {
             num = this._maxShow;
         }
         this._littleFont = new BitmapFont("smallBiosFont", 7, 6);
         this._moreArrow  = new Sprite("moreArrow");
         this._moreArrow.CenterOrigin();
         this._box      = new UIBox(0.0f, 0.0f, 100f, (float)(14 * num + 8), isVisible: false);
         this._noAvatar = new Sprite("noAvatar");
         this._noAvatar.CenterOrigin();
         this.Add((UIComponent)this._box, true);
     }
     this._menuAction = act;
 }
예제 #2
0
 public UIServerBrowser(
     UIMenu openOnClose,
     string title,
     float xpos,
     float ypos,
     float wide              = -1f,
     float high              = -1f,
     string conString        = "",
     InputProfile conProfile = null)
     : base(title, xpos, ypos, wide, high, conString, conProfile)
 {
     this.defaultImage = Content.Load <Tex2D>("server_default");
     this._splitter.topSection.components[0].align = UIAlign.Left;
     this._openOnClose = openOnClose;
     this._moreArrow   = new Sprite("moreArrow");
     this._moreArrow.CenterOrigin();
     this._steamIcon       = new Sprite("steamIconSmall");
     this._steamIcon.scale = new Vec2(1f) / 2f;
     this._localIcon       = new SpriteMap("iconSheet", 16, 16);
     this._localIcon.scale = new Vec2(1f) / 2f;
     this._localIcon.SetFrameWithoutReset(1);
     this._newIcon       = new SpriteMap("presents", 16, 16);
     this._newIcon.scale = new Vec2(2f);
     this._newIcon.SetFrameWithoutReset(0);
     this._noImage          = new Sprite("notexture");
     this._noImage.scale    = new Vec2(2f);
     this._cursor           = new SpriteMap("cursors", 16, 16);
     this._maxLobbiesToShow = 8;
     this._box = new UIBox(0.0f, 0.0f, high: ((float)(this._maxLobbiesToShow * 36)), isVisible: false);
     this.Add((UIComponent)this._box, true);
     this._fancyFont          = new FancyBitmapFont("smallFont");
     this._fancyFont.maxWidth = (int)this.width - 100;
     this._fancyFont.maxRows  = 2;
     this.scrollBarOffset     = 0;
     this._editModMenu        = new UIMenu("<mod name>", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 160f, conString: "@SELECT@SELECT");
     this._editModMenu.Add((UIComponent) new UIText(" ", Color.White), true);
     this._editModMenu.Add((UIComponent) new UIMenuItem("BACK", (UIMenuAction) new UIMenuActionOpenMenu((UIComponent)this._editModMenu, (UIComponent)this)), true);
     this._editModMenu.Close();
     this._yesNoMenu = new UIMenu("ARE YOU SURE?", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 160f, conString: "@SELECT@SELECT");
     this._yesNoMenu.Add((UIComponent)(this._yesNoYes = new UIMenuItem("YES")), true);
     this._yesNoMenu.Add((UIComponent)(this._yesNoNo = new UIMenuItem("NO")), true);
     this._yesNoMenu.Close();
     this._updateTextBox           = new Textbox(0.0f, 0.0f, 0.0f, 0.0f);
     this._updateTextBox.depth     = new Depth(0.9f);
     this._updateTextBox.maxLength = 5000;
     this._downloadModsMenu        = new UIMenu("MODS REQUIRED!", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 290f, conString: "@SELECT@SELECT");
     this._downloadModsMenu.Add((UIComponent) new UIText("You're missing the mods required", Colors.DGBlue), true);
     this._downloadModsMenu.Add((UIComponent) new UIText("to join this game. Would you", Colors.DGBlue), true);
     this._downloadModsMenu.Add((UIComponent) new UIText("like to automatically subscribe to", Colors.DGBlue), true);
     this._downloadModsMenu.Add((UIComponent) new UIText("all required mods, restart and", Colors.DGBlue), true);
     this._downloadModsMenu.Add((UIComponent) new UIText("join the game?", Colors.DGBlue), true);
     this._downloadModsMenu.Add((UIComponent) new UIText("", Colors.DGBlue), true);
     this._downloadModsMenu.Add((UIComponent) new UIMenuItem("NO!", (UIMenuAction) new UIMenuActionOpenMenu((UIComponent)this._downloadModsMenu, (UIComponent)this)), true);
     this._downloadModsMenu.Add((UIComponent) new UIMenuItem("YES!", (UIMenuAction) new UIMenuActionCloseMenuCallFunction((UIComponent)this._downloadModsMenu, new UIMenuActionCloseMenuCallFunction.Function(UIServerBrowser.SubscribeAndRestart))), true);
     this._downloadModsMenu.Close();
 }
 public void RecreateProfiles()
 {
     this.profiles.Clear();
     for (int index = 0; index < 4; ++index)
     {
         this.profiles.Add(new Profile("Netduck" + (index + 1).ToString(), InputProfile.GetVirtualInput(index), varDefaultPersona: Persona.all.ElementAt <DuckPersona>(index), network: true)
         {
             networkIndex = (byte)index
         });
     }
 }
 public NMInputSettings(Profile pro)
 {
     this._device = pro.inputProfile.lastActiveDevice;
     if (this._device.productName == null && this._device.productGUID == null)
     {
         this._device = (InputDevice)null;
     }
     this._index        = pro.networkIndex;
     this._profile      = pro;
     this._inputProfile = pro.inputProfile;
 }
        public InputProfile Add(string name)
        {
            InputProfile inputProfile1 = new InputProfile(name);
            InputProfile inputProfile2;

            if (this._profiles.TryGetValue(name, out inputProfile2))
            {
                return(inputProfile2);
            }
            this._profiles[name] = inputProfile1;
            return(inputProfile1);
        }
예제 #6
0
        public bool Update(InputProfile p)
        {
            InputCode.InputCodeProfileStatus codeProfileStatus = (InputCode.InputCodeProfileStatus)null;
            if (!this.status.TryGetValue(p, out codeProfileStatus))
            {
                codeProfileStatus = new InputCode.InputCodeProfileStatus();
                this.status[p]    = codeProfileStatus;
            }
            if (codeProfileStatus.lastUpdateFrame == Graphics.frame)
            {
                return(codeProfileStatus.lastResult);
            }
            codeProfileStatus.lastUpdateFrame = Graphics.frame;
            codeProfileStatus.breakTimer     -= this.breakSpeed;
            if ((double)codeProfileStatus.breakTimer <= 0.0)
            {
                codeProfileStatus.Break();
            }
            string trigger = this.triggers[codeProfileStatus.currentIndex];
            int    num     = 1 << Network.synchronizedTriggers.Count - Network.synchronizedTriggers.IndexOf(trigger);

            if ((int)p.state == num)
            {
                if (!codeProfileStatus.release)
                {
                    if (codeProfileStatus.currentIndex == this.triggers.Count - 1)
                    {
                        codeProfileStatus.Break();
                        codeProfileStatus.lastResult = true;
                        return(true);
                    }
                    codeProfileStatus.release = true;
                    if (codeProfileStatus.currentIndex == 0)
                    {
                        codeProfileStatus.breakTimer = 1f;
                    }
                }
            }
            else if (p.state == (ushort)0)
            {
                if (codeProfileStatus.release)
                {
                    codeProfileStatus.Progress();
                }
            }
            else
            {
                codeProfileStatus.Break();
            }
            codeProfileStatus.lastResult = false;
            return(false);
        }
예제 #7
0
 public UIModManagement(
     UIMenu openOnClose,
     string title,
     float xpos,
     float ypos,
     float wide              = -1f,
     float high              = -1f,
     string conString        = "",
     InputProfile conProfile = null)
     : base(title, xpos, ypos, wide, high, conString, conProfile)
 {
     this._splitter.topSection.components[0].align = UIAlign.Left;
     this._openOnClose = openOnClose;
     this._moreArrow   = new Sprite("moreArrow");
     this._moreArrow.CenterOrigin();
     this._steamIcon       = new Sprite("steamIconSmall");
     this._steamIcon.scale = new Vec2(1f) / 2f;
     this._localIcon       = new SpriteMap("iconSheet", 16, 16);
     this._localIcon.scale = new Vec2(1f) / 2f;
     this._localIcon.SetFrameWithoutReset(1);
     this._newIcon       = new SpriteMap("presents", 16, 16);
     this._newIcon.scale = new Vec2(2f);
     this._newIcon.SetFrameWithoutReset(0);
     this._noImage       = new Sprite("notexture");
     this._noImage.scale = new Vec2(2f);
     this._cursor        = new SpriteMap("cursors", 16, 16);
     this._mods          = (IList <Mod>)ModLoader.allMods.Where <Mod>((Func <Mod, bool>)(a => !(a is CoreMod))).ToList <Mod>();
     this._mods.Add((Mod)null);
     this._maxModsToShow = 8;
     this._box           = new UIBox(0.0f, 0.0f, high: ((float)(this._maxModsToShow * 36)), isVisible: false);
     this.Add((UIComponent)this._box, true);
     this._fancyFont          = new FancyBitmapFont("smallFont");
     this._fancyFont.maxWidth = (int)this.width - 100;
     this._fancyFont.maxRows  = 2;
     this.scrollBarOffset     = 0;
     this._editModMenu        = new UIMenu("<mod name>", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 160f, conString: "@SELECT@SELECT");
     this._editModMenu.Add((UIComponent)(this._disableOrEnableItem = new UIMenuItem("DISABLE", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.EnableDisableMod)))), true);
     this._deleteOrUnsubItem = new UIMenuItem("DELETE", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.DeleteMod)));
     this._uploadItem        = new UIMenuItem("UPLOAD", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.UploadMod)));
     this._visitItem         = new UIMenuItem("VISIT PAGE", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.VisitModPage)));
     this._editModMenu.Add((UIComponent) new UIText(" ", Color.White), true);
     this._editModMenu.Add((UIComponent) new UIMenuItem("BACK", (UIMenuAction) new UIMenuActionOpenMenu((UIComponent)this._editModMenu, (UIComponent)this)), true);
     this._editModMenu.Close();
     this._yesNoMenu = new UIMenu("ARE YOU SURE?", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 160f, conString: "@SELECT@SELECT");
     this._yesNoMenu.Add((UIComponent)(this._yesNoYes = new UIMenuItem("YES")), true);
     this._yesNoMenu.Add((UIComponent)(this._yesNoNo = new UIMenuItem("NO")), true);
     this._yesNoMenu.Close();
     this._updateTextBox           = new Textbox(0.0f, 0.0f, 0.0f, 0.0f);
     this._updateTextBox.depth     = new Depth(0.9f);
     this._updateTextBox.maxLength = 5000;
 }
예제 #8
0
 public void UpdateDefault()
 {
     if (Profiles.IsDefault(Profiles.active[0]))
     {
         InputProfile inputProfile = Profiles.active[0].inputProfile;
         Team         team         = Profiles.active[0].team;
         Profiles.active[0].team              = (Team)null;
         Profiles.DefaultPlayer1.team         = team;
         Profiles.DefaultPlayer1.inputProfile = inputProfile;
     }
     if (Level.current == null)
     {
         return;
     }
     foreach (Door door in Level.current.things[typeof(Door)])
     {
         if (door._lockDoor)
         {
             door.locked = !Unlocks.IsUnlocked("BASEMENTKEY", Profiles.active[0]);
         }
     }
 }
        public InputProfile GetVirtualInput(int index)
        {
            InputProfile inputProfile1;

            if (this._virtualProfiles.TryGetValue(index, out inputProfile1))
            {
                return(inputProfile1);
            }
            InputProfile inputProfile2 = this.Add("virtual" + (object)index);

            inputProfile2.dindex = NetworkDebugger.networkDrawingIndex;
            VirtualInput virtualInput = new VirtualInput(index);

            virtualInput.pdraw = NetworkDebugger.networkDrawingIndex;
            for (int index1 = 0; index1 < Network.synchronizedTriggers.Count; ++index1)
            {
                inputProfile2.Map((InputDevice)virtualInput, Network.synchronizedTriggers[index1], index1);
            }
            virtualInput.availableTriggers = Network.synchronizedTriggers;
            this._virtualProfiles[index]   = inputProfile2;
            return(inputProfile2);
        }
예제 #10
0
        public override void DoUpdate()
        {
            this.lefpres = Mouse.left == InputState.Pressed;
            List <DCLine> dcLineList = (List <DCLine>)null;

            lock (DevConsole.debuggerLines)
            {
                dcLineList = DevConsole.debuggerLines;
                DevConsole.debuggerLines = new List <DCLine>();
            }
            for (int index1 = 0; index1 < 4; ++index1)
            {
                if (index1 >= NetworkDebugger._instances.Count || !NetworkDebugger._instances[index1].active)
                {
                    if (index1 <= NetworkDebugger._instances.Count)
                    {
                        int          init          = -1;
                        InputProfile inputProfile1 = (InputProfile)null;
                        foreach (InputProfile defaultProfile in InputProfile.defaultProfiles)
                        {
                            if (defaultProfile.Pressed("START"))
                            {
                                foreach (InputProfile inputProfile2 in NetworkDebugger.inputProfiles)
                                {
                                    if (defaultProfile == inputProfile2)
                                    {
                                        break;
                                    }
                                }
                                for (int index2 = 0; index2 < 4; ++index2)
                                {
                                    if (NetworkDebugger.inputProfiles[index2].name == "")
                                    {
                                        bool flag = false;
                                        foreach (NetDebugInterface netDebugInterface in NetworkDebugger._interfaces)
                                        {
                                            if (netDebugInterface.visible)
                                            {
                                                flag = true;
                                                break;
                                            }
                                        }
                                        if (!flag)
                                        {
                                            init          = index1;
                                            inputProfile1 = defaultProfile;
                                        }
                                        NetworkDebugger.inputProfiles[index2] = defaultProfile;
                                        break;
                                    }
                                }
                            }
                        }
                        if (init != -1)
                        {
                            this.CreateInstance(init, false);
                            NetworkDebugger._instances[index1].ipro = inputProfile1;
                        }
                    }
                }
                else
                {
                    NetworkInstance instance = NetworkDebugger._instances[index1];
                    NetworkDebugger._networkDrawingIndex = index1;
                    this.LockInstance(instance);
                    float volume = SFX.volume;
                    if (NetworkDebugger.Mute(NetworkDebugger._networkDrawingIndex))
                    {
                        SFX.volume = 0.0f;
                    }
                    InputProfile.Update();
                    foreach (DCLine dcLine in dcLineList)
                    {
                        if (dcLine.threadIndex == index1)
                        {
                            DevConsole.core.lines.Enqueue(dcLine);
                        }
                    }
                    DevConsole.Update();
                    Network.PreUpdate();
                    FireManager.Update();
                    Level.UpdateLevelChange();
                    Level.UpdateCurrentLevel();
                    MonoMain.UpdatePauseMenu();
                    int index2 = 0;
                    foreach (NetDebugInterface netDebugInterface in NetworkDebugger._interfaces)
                    {
                        MonoMain.instance.IsMouseVisible = true;
                        if (index2 == index1 && index2 < NetworkDebugger._instances.Count)
                        {
                            netDebugInterface.Update(NetworkDebugger._instances[index2].network);
                        }
                        ++index2;
                    }
                    Network.PostUpdate();
                    if (DuckNetwork.status == DuckNetStatus.Disconnected)
                    {
                        NetworkDebugger._instances[index1].active = false;
                        foreach (Profile profile in NetworkDebugger._instances[index1].duckNetworkCore.profiles)
                        {
                            for (int index3 = 0; index3 < 4; ++index3)
                            {
                                if (NetworkDebugger.inputProfiles[index3] == profile.inputProfile || NetworkDebugger.inputProfiles[index3] == NetworkDebugger._instances[index1].ipro)
                                {
                                    NetworkDebugger.inputProfiles[index3] = new InputProfile();
                                }
                            }
                        }
                    }
                    SFX.volume = volume;
                    this.UnlockInstance();
                }
            }
            if (!Keyboard.Pressed(Keys.F11))
            {
                return;
            }
            foreach (NetworkInstance instance in NetworkDebugger._instances)
            {
                instance.network.core.ForcefulTermination();
            }
            Network.activeNetwork.core.ForcefulTermination();
            NetworkDebugger._instances.Clear();
            NetworkDebugger.inputProfiles.Clear();
            Level.current = (Level) new NetworkDebugger();
        }
예제 #11
0
        public UIControlConfig(
            UIMenu openOnClose,
            string title,
            float xpos,
            float ypos,
            float wide              = -1f,
            float high              = -1f,
            string conString        = "",
            InputProfile conProfile = null)
            : base(title, xpos, ypos, wide, high, conString, conProfile)
        {
            this._openOnClose = openOnClose;
            List <string> stringList1 = new List <string>()
            {
                "P1   ",
                "P2   ",
                "P3   ",
                "P4"
            };
            List <string> stringList2 = new List <string>()
            {
                "GAMEPAD",
                "KEYBOARD",
                "PAD + KEYS"
            };
            BitmapFont bitmapFont = new BitmapFont("smallBiosFontUI", 7, 5);
            UIBox      uiBox      = new UIBox(isVisible: false);

            this._configuringToggle = new UIMenuItemToggle("", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.SwitchConfigType)), new FieldBinding((object)this, nameof(inputConfigType)), multi: this.inputTypes, compressedMulti: true, tiny: true);
            uiBox.Add((UIComponent)this._configuringToggle, true);
            UIText uiText1 = new UIText(" ", Color.White);

            this._controlElements.Add(new UIControlElement("|DGBLUE|{LEFT", "LEFT", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|/RIGHT", "RIGHT", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|}UP", "UP", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|~DOWN", "DOWN", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|START", "START", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|ACCEPT", "SELECT", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|JUMP", "JUMP", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|GRAB", "GRAB", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|TRIP", "RAGDOLL", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|FIRE", "SHOOT", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|STRAFE", "STRAFE", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGBLUE|QUACK", "QUACK", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGGREEN|L STICK", "LSTICK", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGGREEN|R STICK", "RSTICK", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGGREEN|L TRIGGER", "LTRIGGER", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            this._controlElements.Add(new UIControlElement("|DGGREEN|R TRIGGER", "RTRIGGER", new DeviceInputMapping(), field: new FieldBinding((object)Options.Data, "sfxVolume")));
            uiBox.Add((UIComponent)this._controlElements[this._controlElements.Count - 1], true);
            UIMenuItem uiMenuItem = new UIMenuItem("|RED|REVERT TO DEFAULT", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.ResetToDefault)));

            uiMenuItem.SetFont(bitmapFont);
            uiBox.Add((UIComponent)uiMenuItem, true);
            UIText uiText2 = new UIText(" ", Color.White);

            uiText2.SetFont(bitmapFont);
            uiBox.Add((UIComponent)uiText2, true);
            UIText uiText3 = new UIText("PERSONAL CONTROLS CAN BE", Color.White);

            uiText3.SetFont(bitmapFont);
            uiBox.Add((UIComponent)uiText3, true);
            UIText uiText4 = new UIText("SET IN PROFILE SCREEN", Color.White);

            uiText4.SetFont(bitmapFont);
            uiBox.Add((UIComponent)uiText4, true);
            this._controlBox = uiBox;
            this._playerBoxes.Add(uiBox);
            this.Add((UIComponent)this._playerBoxes[0], true);
            this._confirmMenu = new UIMenu("SAVE CHANGES?", Layer.HUD.camera.width / 2f, Layer.HUD.camera.height / 2f, 160f, conString: "@SELECT@SELECT");
            this._confirmMenu.Add((UIComponent) new UIMenuItem("YES!", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.CloseMenuSaving))), true);
            this._confirmMenu.Add((UIComponent) new UIMenuItem("NO!", (UIMenuAction) new UIMenuActionCallFunction(new UIMenuActionCallFunction.Function(this.CloseMenu))), true);
            this._confirmMenu.Add((UIComponent) new UIMenuItem("CANCEL!", (UIMenuAction) new UIMenuActionOpenMenu((UIComponent)this._confirmMenu, (UIComponent)this)), true);
            this._confirmMenu.Close();
        }
예제 #12
0
 public DuckAI(InputProfile manualQuacker = null)
     : base()
 {
     this._state.Push((AIState) new AIStateDeathmatchBot());
     this._manualQuack = manualQuacker;
 }