public override void UpdateSkeleton() { int num = 6; int frame = 0; if (this.sliding) { frame = 12; } else if (this.crouch) { frame = 11; } this._skeleton.head.position = this.Offset(DuckRig.GetHatPoint(frame) + new Vec2(0.0f, (float)-num)); this._skeleton.upperTorso.position = this.Offset(DuckRig.GetChestPoint(frame) + new Vec2(0.0f, (float)-num)); this._skeleton.lowerTorso.position = this.position + new Vec2(0.0f, (float)(10 - num)); if (this.sliding) { this._skeleton.head.orientation = Maths.DegToRad(90f); this._skeleton.upperTorso.orientation = Maths.DegToRad(90f); } else { this._skeleton.head.orientation = 0.0f; this._skeleton.upperTorso.orientation = 0.0f; } }
public override void Draw(float x, float y, Depth depth) { y -= 9f; float num1 = 0.0f; if (this._teams.Count == 3) { num1 = 18f; } int num2 = 0; foreach (Team team in this._teams) { if (team != null) { float num3 = x; float y1 = y + 8f; this._persona.sprite.depth = depth; this._persona.sprite.color = Color.White; Graphics.Draw(this._persona.sprite, 0, num3 - num1 + (float)(num2 * 18), y1); this._persona.armSprite.frame = this._persona.sprite.imageIndex; this._persona.armSprite.scale = new Vec2(1f, 1f); this._persona.armSprite.depth = depth + 4; Graphics.Draw((Sprite)this._persona.armSprite, (float)((double)num3 - (double)num1 + (double)(num2 * 18) - 3.0), y1 + 6f); Vec2 hatPoint = DuckRig.GetHatPoint(this._persona.sprite.imageIndex); team.hat.depth = depth + 2; team.hat.center = new Vec2(16f, 16f) + team.hatOffset; Graphics.Draw(team.hat, team.hat.frame, num3 - num1 + (float)(num2 * 18) + hatPoint.x, y1 + hatPoint.y); } ++num2; } }
public override void Draw(float x, float y, Depth depth) { if (this._team == null) { return; } y -= 9f; float x1 = x; float y1 = y + 8f; this._persona.sprite.depth = depth; this._persona.sprite.color = Color.White; DuckGame.Graphics.Draw(this._persona.sprite, 0, x1, y1); this._persona.armSprite.frame = this._persona.sprite.imageIndex; this._persona.armSprite.scale = new Vec2(1f, 1f); this._persona.armSprite.depth = depth + 4; DuckGame.Graphics.Draw((Sprite)this._persona.armSprite, x1 - 3f, y1 + 6f); Vec2 hatPoint = DuckRig.GetHatPoint(this._persona.sprite.imageIndex); this._team.hat.depth = depth + 2; this._team.hat.center = new Vec2(16f, 16f) + this._team.hatOffset; DuckGame.Graphics.Draw(this._team.hat, this._team.hat.frame, x1 + hatPoint.x, y1 + hatPoint.y); if (this._team.hat.texture.textureName == "hats/devhat" && this._cape == null) { this._hat = new TeamHat(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0), Teams.GetTeam("CAPTAIN")); this._cape = new Cape(x1 + hatPoint.x, y1 + hatPoint.y, (PhysicsObject)this._hat); } if (this._team.hat.texture.textureName == "hats/moonwalker" && this._cape == null) { this._hat = new TeamHat(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0), Teams.GetTeam("MOONWALK")); this._cape = new Cape(x1 + hatPoint.x, y1 + hatPoint.y, (PhysicsObject)this._hat); this._cape.SetCapeTexture((Texture2D)Content.Load <Tex2D>("hats/moonCape")); } if (this._team.hat.texture.textureName == "hats/royalty" && this._cape == null) { this._hat = new TeamHat(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0), Teams.GetTeam("MAJESTY")); this._cape = new Cape(x1 + hatPoint.x, y1 + hatPoint.y, (PhysicsObject)this._hat); this._cape.SetCapeTexture((Texture2D)Content.Load <Tex2D>("hats/royalCape")); } if (this._cape == null) { return; } this._hat.position = new Vec2(x1 + hatPoint.x, (float)((double)y1 + (double)hatPoint.y + 5.0)); this._cape.depth = depth + 2; this._cape.Update(); this._cape.Draw(); }
public override void Draw() { this._selectProjector.depth = new Depth(-0.51f); this._selectProjector.alpha = (float)(0.300000011920929 + (double)this._projectorSin.normalized * 0.200000002980232); this._selectPlatform.depth = new Depth(-0.51f); int count = this._profiles.Count; int num1 = 0; foreach (Profile profile in this._profiles) { Color color = new Color(0.35f, 0.5f, 0.6f); profile.persona.sprite.alpha = Maths.Clamp(this._swapFade, 0.0f, 1f); profile.persona.sprite.color = color * (float)(0.699999988079071 + (double)this._projectorSin.normalized * 0.100000001490116); profile.persona.sprite.color = new Color(profile.persona.sprite.color.r, profile.persona.sprite.color.g, profile.persona.sprite.color.b); profile.persona.armSprite.alpha = Maths.Clamp(this._swapFade, 0.0f, 1f); profile.persona.armSprite.color = color * (float)(0.699999988079071 + (double)this._projectorSin.normalized * 0.100000001490116); profile.persona.armSprite.color = new Color(profile.persona.armSprite.color.r, profile.persona.armSprite.color.g, profile.persona.armSprite.color.b); profile.persona.sprite.scale = new Vec2(1f, 1f); profile.persona.armSprite.scale = new Vec2(1f, 1f); float num2 = 12f; float num3 = (float)((double)this.x - (double)(count - 1) * (double)num2 / 2.0 + (double)num1 * (double)num2); profile.persona.sprite.depth = (Depth)(float)((double)num1 * 0.00999999977648258 - 0.400000005960464); profile.persona.armSprite.depth = (Depth)(float)((double)num1 * 0.00999999977648258 - 0.300000011920929); Graphics.Draw((Sprite)profile.persona.sprite, num3 + 1f, this.y - 17f, new Depth(-0.4f)); Graphics.Draw((Sprite)profile.persona.armSprite, (float)((double)num3 + 1.0 - 3.0), (float)((double)this.y - 17.0 + 6.0)); Team team = profile.team; if (team != null) { Vec2 hatPoint = DuckRig.GetHatPoint(profile.persona.sprite.imageIndex); team.hat.depth = profile.persona.sprite.depth + 1; team.hat.alpha = profile.persona.sprite.alpha; team.hat.color = profile.persona.sprite.color; team.hat.center = new Vec2(16f, 16f) + team.hatOffset; Graphics.Draw((Sprite)team.hat, (float)((double)num3 + (double)hatPoint.x + 1.0), this.y - 17f + hatPoint.y); team.hat.color = Color.White; } this._profile.persona.sprite.color = Color.White; this._profile.persona.armSprite.color = Color.White; ++num1; } Graphics.Draw(this._selectPlatform, this.x, this.y); Graphics.Draw(this._selectProjector, this.x, this.y - 6f); }
public void Draw() { if ((double)this._wait > 1.0) { bool flag = true; for (int index1 = 0; index1 < this._cool.Count; ++index1) { if (this._sampleCool[index1] < this._cool[index1]) { List <int> cool; int index2; (cool = this._cool)[index2 = index1] = cool[index2] - 1; flag = false; } else if (this._sampleCool[index1] > this._cool[index1]) { List <int> cool; int index2; (cool = this._cool)[index2 = index1] = cool[index2] + 1; flag = false; } if ((double)this._upScale[index1] > 0.0) { List <float> upScale; int index2; (upScale = this._upScale)[index2 = index1] = upScale[index2] - 0.05f; } } if (flag) { this._wait += 0.015f; if ((double)this._wait > 2.0) { this._readyToTalk = true; } } } else { this._wait += 0.01f; } this._redBar.depth = new Depth(0.2f); Graphics.Draw(this._redBar, 30f, 25f); this._font.depth = new Depth(0.25f); if (DG.isHalloween) { this._font.Draw("SPOOKY REPORT", 44f, 28f, Color.White, new Depth(0.25f)); } else { this._font.Draw("HOTNESS REPORT", 44f, 28f, Color.White, new Depth(0.25f)); } this._blueBar.depth = new Depth(0.1f); Graphics.Draw(this._blueBar, 30f, 18f); Graphics.DrawRect(new Vec2(20f, 135f), new Vec2(260f, 160f), new Color(12, 90, 182), new Depth(0.1f)); Vec2 vec2_1 = new Vec2(60f, 50f); Vec2 vec2_2 = new Vec2(200f, 150f); Vec2 vec2_3 = new Vec2(vec2_2.x - vec2_1.x, vec2_2.y - vec2_1.y); List <Profile> active = Profiles.active; int index3 = 0; foreach (Profile profile in active) { float num1 = active.Count != 1 ? (active.Count != 2 ? (float)index3 * (vec2_3.x / (float)(active.Count - 1)) : (float)((double)vec2_3.x / 2.0 - (double)vec2_3.x / 4.0 + (double)index3 * ((double)vec2_3.x / 2.0))) : vec2_3.x / 2f; float num2 = (float)(this._cool[index3] + 50) / 250f; float num3 = 1f / (float)(this._tempMap.Count - 2); int index1 = (int)((double)num2 * (double)(this._tempMap.Count - 2)); if (index1 < 0) { index1 = 0; } int temp = this._tempMap[index1]; float num4 = Maths.NormalizeSection(num2, num3 * (float)index1, num3 * (float)(index1 + 1)); int num5 = (int)((double)this._tempMap[index1] + (double)(this._tempMap[index1 + 1] - this._tempMap[index1]) * (double)num4); float num6 = 50f; float num7 = num2 + 0.28f; float x = vec2_1.x + num1; float y = (float)((double)vec2_2.y - 32.0 - (double)num7 * (double)num6); profile.persona.sprite.depth = new Depth(0.3f); profile.persona.sprite.color = Color.White; Graphics.Draw(profile.persona.sprite, 0, x, y); Vec2 hatPoint = DuckRig.GetHatPoint(profile.persona.sprite.imageIndex); profile.team.hat.depth = new Depth(0.31f); profile.team.hat.center = new Vec2(16f, 16f) + profile.team.hatOffset; Graphics.Draw(profile.team.hat, profile.team.hat.frame, x + hatPoint.x, y + hatPoint.y); Graphics.DrawRect(new Vec2(x - 17f, y + 16f), new Vec2(x + 16f, 160f), profile.persona.colorUsable, new Depth(0.05f)); string text = num5.ToString() + "="; this._font.depth = new Depth(0.25f); this._font.Draw(text, new Vec2((float)((double)x - (double)this._font.GetWidth(text) / 2.0 + 3.0), 140f), Color.White, new Depth(0.25f)); this._icon.depth = new Depth(0.3f); this._icon.frame = (int)Math.Floor((double)num2 * 8.98999977111816); if (this._icon.frame != this._lastFrame[index3]) { this._lastFrame[index3] = this._icon.frame; this._upScale[index3] = 0.5f; } this._icon.scale = new Vec2(1f + this._upScale[index3]); Graphics.Draw((Sprite)this._icon, x, y + 28f); ++index3; } }
public override void Update() { if ((double)this._slideWait < 0.0) { this.position = Vec2.Lerp(this.position, this._end, 0.15f); } this._slideWait -= 0.4f; DuckGame.Graphics.SetRenderTarget(this._faceTarget); DuckGame.Graphics.Clear(Color.Transparent); DuckGame.Graphics.screen.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.DepthRead, RasterizerState.CullNone, (MTEffect)null, Matrix.Identity); this._gradient.depth = new Depth(-0.6f); this._gradient.alpha = 0.5f; if (this._team.activeProfiles.Count == 1) { this._gradient.color = this._team.activeProfiles[0].persona.colorUsable; } else { switch (Teams.CurrentGameTeamIndex(this._team)) { case 0: this._gradient.color = Color.Red; break; case 1: this._gradient.color = Color.Blue; break; case 2: this._gradient.color = Color.LimeGreen; break; } } DuckGame.Graphics.Draw(this._gradient, 0.0f, 0.0f); this._edgeOverlay.depth = new Depth(0.9f); this._edgeOverlay.alpha = 0.5f; DuckGame.Graphics.Draw(this._edgeOverlay, 0.0f, 0.0f); int num = 0; foreach (Profile activeProfile in this._team.activeProfiles) { float x = (float)((num * 8 + 8) * 2); float y = 16f; activeProfile.persona.quackSprite.depth = new Depth(0.7f); activeProfile.persona.quackSprite.scale = new Vec2(2f, 2f); DuckGame.Graphics.Draw(activeProfile.persona.quackSprite, 0, x, y, 2f, 2f); activeProfile.persona.quackSprite.color = Color.White; activeProfile.persona.quackSprite.scale = new Vec2(1f, 1f); Vec2 hatPoint = DuckRig.GetHatPoint(activeProfile.persona.sprite.imageIndex); activeProfile.team.hat.depth = new Depth(0.8f); activeProfile.team.hat.center = new Vec2(16f, 16f) + activeProfile.team.hatOffset; activeProfile.team.hat.scale = new Vec2(2f, 2f); if ((double)activeProfile.team.hat.texture.width > 16.0) { activeProfile.team.hat.frame = 1; } DuckGame.Graphics.Draw(activeProfile.team.hat, activeProfile.team.hat.frame, x + hatPoint.x * 2f, y + hatPoint.y * 2f, 2f, 2f); activeProfile.team.hat.color = Color.White; activeProfile.team.hat.scale = new Vec2(1f, 1f); activeProfile.team.hat.frame = 0; ++num; } DuckGame.Graphics.screen.End(); DuckGame.Graphics.SetRenderTarget((RenderTarget2D)null); base.Update(); }