public void OnInit(InitContext context) { if (context != InitContext.Activate) return; _playerWood = Scene.Current.FindComponent<Player>().GameObj.GetComponent<WoodComponent>(); _logs = new List<GameObject>(); }
public void OnInit(InitContext context) { if (context == InitContext.Activate) { _woodComponent = GameObj.GetComponent<WoodComponent>(); } }
public void OnInit(InitContext context) { if (context != InitContext.Activate) return; _player = Scene.Current.FindComponent<Player>(); _playerWood = _player.GameObj.GetComponent<WoodComponent>(); _woodComponent = GameObj.GetComponent<WoodComponent>(); _spriteRenderer = GameObj.Renderer as SpriteRenderer; }
public void OnInit(InitContext context) { if (context != InitContext.Activate) return; _player = Scene.Current.FindComponent<Player>(); _playerWood = _player.GameObj.GetComponent<WoodComponent>(); _snowSkirt = Scene.Current.FindComponent<SnowSkirt>(); _flames = GameObj.Children.ToList(); _currentWood = MaxWoodCount; }