PickShape() 공개 메소드

Performs a physical picking operation and returns the shape in which the specified world coordinate is located in.
public PickShape ( System.Vector2 worldCoord ) : Duality.Components.Physics.ShapeInfo
worldCoord System.Vector2
리턴 Duality.Components.Physics.ShapeInfo
        private ShapeInfo PickShape(RigidBody body, Vector2 worldCoord)
        {
            // Special case for LoopShapes, because they are by definition unpickable
            foreach (LoopShapeInfo loop in body.Shapes.OfType<LoopShapeInfo>())
            {
                for (int i = 0; i < loop.Vertices.Length; i++)
                {
                    Vector2 worldV1 = body.GameObj.Transform.GetWorldPoint(loop.Vertices[i]);
                    Vector2 worldV2 = body.GameObj.Transform.GetWorldPoint(loop.Vertices[(i + 1) % loop.Vertices.Length]);
                    float dist = MathF.PointLineDistance(worldCoord.X, worldCoord.Y, worldV1.X, worldV1.Y, worldV2.X, worldV2.Y);
                    if (dist < 5.0f) return loop;
                }
            }

            // Do a physical picking operation
            return body.PickShape(worldCoord);
        }
        private ShapeInfo PickShape(RigidBody body, Vector2 worldCoord)
        {
            // Special case for Loop- and ChainShapes, because they are by definition unpickable
            Rect worldRect = Rect.Align(Alignment.Center, worldCoord.X, worldCoord.Y, 10.0f, 10.0f);
            foreach (ShapeInfo shape in body.Shapes)
            {
                LoopShapeInfo loop = shape as LoopShapeInfo;
                ChainShapeInfo chain = shape as ChainShapeInfo;

                Vector2[] vertices = null;
                if (loop != null) vertices = loop.Vertices;
                if (chain != null) vertices = chain.Vertices;

                if (vertices != null && IsOutlineBoxIntersection(body.GameObj.Transform, vertices, worldRect))
                    return shape;
            }

            // Do a physical picking operation
            return body.PickShape(worldCoord);
        }