//Only defines triangles public void DefineEdges() { edges = new TriangulationEdge[3]; edges[0] = new TriangulationEdge(verts[0], verts[1]); edges[1] = new TriangulationEdge(verts[1], verts[2]); edges[2] = new TriangulationEdge(verts[2], verts[0]); }
public bool Is(TriangulationEdge e) { if (e.a == a) { if (e.b == b) { return(true); } } else if (e.a == b) { if (e.b == a) { return(true); } } return(false); }