private void Update() { if (!NetworkServer.active || !IsMaster) { return; } // TODO(kookehs): Needs to be optimized. foreach (ItemIcon itemIcon in Api.GetItemIcons()) { if (itemIcon.GetComponent <DropItemHandler>() == null) { DropItemHandler dropItemHandler = itemIcon.transform.gameObject.AddComponent <DropItemHandler>(); dropItemHandler.ItemIndex = itemIcon.ItemIndex; dropItemHandler.Inventory = itemIcon.rectTransform.parent.GetComponent <ItemInventoryDisplay>().Inventory; } } foreach (EquipmentIcon equipmentIcon in Api.GetEquipmentIcons()) { if (equipmentIcon.GetComponent <DropItemHandler>() == null) { if (equipmentIcon.targetEquipmentSlot == null || equipmentIcon.targetEquipmentSlot.equipmentIndex == EquipmentIndex.None) { return; } DropItemHandler dropItemHandler = equipmentIcon.transform.gameObject.AddComponent <DropItemHandler>(); dropItemHandler.EquipmentIndex = equipmentIcon.targetEquipmentSlot.equipmentIndex; dropItemHandler.Inventory = equipmentIcon.targetInventory; } } }
public void OnStart() { RootObject = new GameObject("DropItemsMod"); Object.DontDestroyOnLoad(RootObject); DropItemHandler = RootObject.AddComponent <DropItemHandler>(); DropItemHandler.IsMaster = true; Debug.Log("Loaded DropItemsMod"); }