public CarGauges(Car car) { this._car = car; this.Create1DMeter(new EPointF(0,0), "Throttle", 100); this.Create1DMeter(new EPointF(0,10), "Brake", 100); this.Create1DMeter(new EPointF(0,20), "SteerAngle", (float)Math.PI/4); this.Create1DMeter(new EPointF(0, 30), "SlipAngleFront", (float)Math.PI); this.Create1DMeter(new EPointF(0, 40), "SlipAngleRear", (float)Math.PI); this.Create2DMeter(new ERectangleF(100, 100, 200, 200), "LocalVelocity", 0.2f); this.Create2DMeter(new ERectangleF(200, 100, 200, 200), "Force", 300f); //LocalAcceleration }
public Game() { //Bitmap bmp = new Bitmap(100, 100, System.Drawing.Imaging.PixelFormat.Format32bppArgb); //Graphics gfx = Graphics.FromImage(bmp); //gfx.SmoothingMode = System.Drawing.Drawing2D.SmoothingMode.HighQuality; //gfx.DrawEllipse(new Pen(Color.Red), new Rectangle(0, 0, 99, 99)); //gfx.Dispose(); //MemberSpriteBitmap mb = new Endogine.MemberSpriteBitmap(bmp); //Sprite sp = new Sprite(); //sp.Member = mb; this._car = new Car(); this._car.Loc = new EPointF(100, 30); this._gauges = new CarGauges(this._car); }