예제 #1
0
        public void BBlocked_WhenDeleteValidated_ReturnsTrue()
        {
            //Arrange: a unit is created
            BUnit unit = new BUnit();

            //Act: The unit is checked if it is update valid.
            bool valid = unit.DeleteValid();

            //Assert: The unit is valid for updating.
            Assert.AreEqual(true, valid);
        }
예제 #2
0
        public void BUnitWithValidMembers_WhenUpdateValidated_ReturnsTrue()
        {
            //Arrange: a unit with all valid members is created.
            BUnit unit = new BUnit{
                Long_Name = "Long",
                Short_Name = "SA"
            };

            //Act: The unit is checked if it is update valid.
            bool valid = unit.UpdateValid();

            //Assert: The unit is valid for updating.
            Assert.AreEqual(true, valid);
        }
예제 #3
0
        public void BUnitWithInvalidMembers_WhenUpdateValidated_ReturnsFalse()
        {
            //Arrange: a unit with all invalid members is created.
            BUnit unit = new BUnit{
                Long_Name =
                    "1234567890123456789012345678901234567890123456789012345678901234567890",
                Short_Name =
                    "1234567890"
            };

            //Act: The unit is checked if it is update valid.
            bool valid = unit.UpdateValid();

            //Assert: The unit is not valid for updating.
            Assert.AreEqual(false, valid);
        }
예제 #4
0
        public void BUnit_WhenCheckedForEquivilance_AlwaysIsFalse()
        {
            //Arrange: a unit is created
            BUnit unit = new BUnit();

            //Act: The unit is checked to be equivilant to itself.
            bool equals = false;// unit.Equivilant(unit);

            //Assert: The unit is valid for updating.
            Assert.AreEqual(false, equals);
        }