public LinkedDriftoid(MotionState MotionState, double Mass, double Radius) : base(MotionState, Mass, Radius) { this._LinkedChildren = new List<LinkedDriftoid>(); }
public PhysicsComponent(double Mass, double Radius, MotionState MotionState) { this._Mass = Mass; this._Radius = Radius; this._MotionState = MotionState; }
public MobileDriftoid(int EngineLevel, MotionState MotionState, double Mass, double Radius) : base(MotionState, Mass, Radius) { this._EngineLevel = EngineLevel; }
private NucleusDriftoid(Player Owner, MotionState MotionState, double Mass, double Radius) : base(MotionState, Mass, Radius) { this._Owner = Owner; }
private WeightedDriftoid(int Level, MotionState MotionState, double Mass, double Radius) : base(MotionState, Mass, Radius) { this._Level = Level; }