예제 #1
0
 public LinkedDriftoid(MotionState MotionState, double Mass, double Radius)
     : base(MotionState, Mass, Radius)
 {
     this._LinkedChildren = new List<LinkedDriftoid>();
 }
예제 #2
0
 public PhysicsComponent(double Mass, double Radius, MotionState MotionState)
 {
     this._Mass = Mass;
     this._Radius = Radius;
     this._MotionState = MotionState;
 }
예제 #3
0
파일: Mobile.cs 프로젝트: dzamkov/Driftoid
 public MobileDriftoid(int EngineLevel, MotionState MotionState, double Mass, double Radius)
     : base(MotionState, Mass, Radius)
 {
     this._EngineLevel = EngineLevel;
 }
예제 #4
0
파일: Nucleus.cs 프로젝트: dzamkov/Driftoid
 private NucleusDriftoid(Player Owner, MotionState MotionState, double Mass, double Radius)
     : base(MotionState, Mass, Radius)
 {
     this._Owner = Owner;
 }
예제 #5
0
 private WeightedDriftoid(int Level, MotionState MotionState, double Mass, double Radius)
     : base(MotionState, Mass, Radius)
 {
     this._Level = Level;
 }