protected override void BodyGUI()
        {
            showDoubleSided  = false;
            showFlipFaces    = false;
            showRotation     = false;
            showNormalMethod = false;
            base.BodyGUI();
            EditorGUI.BeginChangeCheck();
            SplineRenderer user = (SplineRenderer)target;

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Geometry", EditorStyles.boldLabel);
            user.slices = EditorGUILayout.IntField("Slices", user.slices);
            if (user.slices < 1)
            {
                user.slices = 1;
            }
            UVControls(user);
            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Render", EditorStyles.boldLabel);
            user.autoOrient = EditorGUILayout.Toggle("Auto orient", user.autoOrient);
            if (user.autoOrient)
            {
                user.updateFrameInterval = EditorGUILayout.IntField("Update frame interval", user.updateFrameInterval);
                if (user.updateFrameInterval < 0)
                {
                    user.updateFrameInterval = 0;
                }
            }

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(user);
            }
        }
예제 #2
0
        public override void BaseGUI()
        {
            base.BaseGUI();
            EditorGUI.BeginChangeCheck();
            SplineRenderer user = (SplineRenderer)target;


            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Geometry", EditorStyles.boldLabel);
            user.slices = EditorGUILayout.IntField("Slices", user.slices);
            if (user.slices < 1)
            {
                user.slices = 1;
            }
            UVControls(user);

            if (EditorGUI.EndChangeCheck())
            {
                EditorUtility.SetDirty(user);
            }
        }