public void onSpawn(Point spawnTile, int spawnType) { SpawnEventArgs spawnEventArgs = new SpawnEventArgs(spawnTile, spawnType); Spawn(this, spawnEventArgs); }
private void Actor_Spawn(object sender, SpawnEventArgs e) { Actor spawnedActor = (Actor)sender; spawnedActor.world = curWorld; }
public void onSpawn( Point spawnTile, int spawnType ) { SpawnEventArgs spawnEventArgs = new SpawnEventArgs(spawnTile, spawnType); Spawn(this, spawnEventArgs); }
virtual public void onSpawn( int spawnType ) { SpawnEventArgs spawnEventArgs = new SpawnEventArgs(spawnType); Spawn(this, spawnEventArgs); }