/// <summary> /// 给行为树反射调用 /// </summary> public void UseWeapon() { skillWeapon.UseWeapon(); }
private void SkillLiberate() { skillWeapon.UseWeapon(skillPosition); }
/// <summary> /// 给行为树反射调用 /// </summary> public void UseWeapon() { skillWeapon.UseWeapon(); }
private void SkillLiberate() { skillWeapon.UseWeapon(skillPosition); }