private void AnalyseObjectMonster(ObjectMonster monster) { var _spellInfoArray = monster.Getm_SpellInfo(); for (int i = 0; i < _spellInfoArray.Count; i++) { if (_spellInfoArray[i] != null && _spellInfoArray[i].GetSpellID() != -1) { SpellInfo _tempInfo = _spellInfoArray[i]; for (int j = 0; j < _tempInfo.GetSpellRow().getNormalTemplate().Length; ++j) { if (monster.CheckSkillCondtion(_tempInfo)) { SpellAILogic tempLogic = GenerateSubsetFromPool(_tempInfo.GetSpellRow().getNormalTemplate()[j], _tempInfo.GetSpellRow().getNormalpriority()[j], monster, _tempInfo, m_AITime); if (tempLogic.IsAILogicReady() && tempLogic.GetPriority() >= m_MaxPriority) { m_MaxPriority = tempLogic.GetPriority(); m_SpellList.Add(new MonsterSpellLogicPackage(monster, tempLogic)); } } } } } }
public int GetPriority() { return(m_SpellAILogic.GetPriority()); }