//============================================================================= protected override void _SetState(GeometryState state) { base._SetState(state); Shutter_State shutterState = state as Shutter_State; if (shutterState == null) { return; } this.m_SwingDoor = shutterState.SwingDoor; }
public Shutter_State(Shutter_State state) : base(state) { this.SwingDoor = state.SwingDoor; }