/// <summary> /// draws a 2d-polygon, which is stored in Array. See also <see cref="xyArray"/>. /// </summary> /// <param name="Array"><see cref="xyArray"/>.</param> public void drawPolyLine(xyArray Array) { Object Handle = null; if ((RenderKind == RenderKind.SnapBuffer)) { Handle = Selector.RegisterSnapItem(new PolyLineSnappItem(Array)); } if (PolygonMode == PolygonMode.Fill) { Loxy L = new Loxy(); L.Add(Array); drawFilledArray2d(this, L); if ((RenderKind == RenderKind.SnapBuffer)) { Selector.UnRegisterSnapItem(Handle); } if (PolygonMode == PolygonMode.Fill) { return; } } Primitives2d.drawArrayLined(this, Array); if ((RenderKind == RenderKind.SnapBuffer)) { Selector.UnRegisterSnapItem(Handle); } }
void _drawPolyPolyCurve(Loxy L, Loca Loca, int id) { Object Handle = null; if (PolygonMode == PolygonMode.Fill) { if ((RenderKind == RenderKind.SnapBuffer)) { Handle = Selector.RegisterSnapItem(getSI(id, Loca, L, -1)); } drawFilledArray2d(this, L); if ((RenderKind == RenderKind.SnapBuffer)) { MeshCreator.Renew(); Selector.UnRegisterSnapItem(Handle); } return; } if ((RenderKind == RenderKind.SnapBuffer)) { SnappItem S = (getSI(id, Loca, L, -1)); Handle = Selector.RegisterSnapItem(S); } { for (int i = 0; i < L.Count; i++) { //IndexType[] Indices = new IndexType[L[i].Count]; //for (int k = 0;k < L[i].Count; k++) //{ // Indices[k] = k; //} //xyzf[] Points = new xyzf[L[i].Count]; //for (int k = 0; k < L[i].Count; k++) //{ // Points[k] = new xyzf((float)L[i][k].X, (float)L[i][k].y, 0f); //} //Primitives3d.drawTriangles(this,Indices, Points, null, null, null); ////if ((RenderKind == RenderKind.SnapBuffer)) //// Selector.ToSnapBuffer((uint)i); Primitives2d.drawArrayLined(this, L[i]); } } if ((RenderKind == RenderKind.SnapBuffer)) { Selector.UnRegisterSnapItem(Handle); } }