예제 #1
0
 public static void SolidBox(Bounds bounds)
 {
     DrawingManager.Init();
     builder.SolidBox(bounds);
 }
예제 #2
0
 public static void SolidBox(float3 center, Quaternion rotation, float3 size)
 {
     DrawingManager.Init();
     builder.SolidBox(center, rotation, size);
 }
예제 #3
0
 public static void WirePolygon(float3 center, int vertices, Quaternion rotation, float radius)
 {
     DrawingManager.Init();
     builder.WirePolygon(center, vertices, rotation, radius);
 }
예제 #4
0
 public static void SolidBox(float3 center, float3 size)
 {
     DrawingManager.Init();
     builder.SolidBox(center, size);
 }
예제 #5
0
 public static void WireHexagon(float3 center, Quaternion rotation, float radius)
 {
     DrawingManager.Init();
     builder.WireHexagon(center, rotation, radius);
 }
예제 #6
0
 public static CommandBuilder.ScopeMatrix InScreenSpace(Camera camera)
 {
     DrawingManager.Init();
     return(builder.InScreenSpace(camera));
 }
예제 #7
0
 public static void WireRectangle(Rect rect)
 {
     DrawingManager.Init();
     builder.WireRectangle(rect);
 }
예제 #8
0
 public static void WireRectangle(float3 center, Quaternion rotation, float3 size)
 {
     DrawingManager.Init();
     builder.WireRectangle(center, rotation, size);
 }
예제 #9
0
 public static void WireRectangleXZ(float3 center, float3 size)
 {
     DrawingManager.Init();
     builder.WireRectangleXZ(center, size);
 }
예제 #10
0
 public static void WireTriangle(float3 a, float3 b, float3 c)
 {
     DrawingManager.Init();
     builder.WireTriangle(a, b, c);
 }
예제 #11
0
 public static void WireGrid(float3 center, Quaternion rotation, int2 cells, float2 totalSize)
 {
     DrawingManager.Init();
     builder.WireGrid(center, rotation, cells, totalSize);
 }