private static void EnemyInitializationAndBattleStart(Dragon player, Dragon enemy) { DragonCreation.CreateDragon(enemy, enemy.Type); SkillSystem.InitialImplement(enemy); BattleInterface.StartTheBattle(player, enemy); BattleInterface.DisplayStats(player); Util.MPause(); BattleInterface.DisplayStats(enemy); Util.PressAnyKey(); Console.Clear(); }
static void Main(string[] args) { Random random = new Random(); Console.Write("..."); Util.SPause(); Console.Write(".."); Util.SPause(); Console.Write(".."); Util.SPause(); Console.WriteLine("\n\nIt has been quite a long journey from your hometown..."); Console.WriteLine("Seeking an exciting adventure, you hopped on a ship to another continent."); Console.WriteLine("What new fate awaits you...?"); Console.WriteLine("\n===========DRAGON PROJECT===========\n"); Console.WriteLine("It's high noon in Ocuraho, the Dragon Continent."); Console.WriteLine("You are not aware of why they call it that."); Console.WriteLine(""); var player = new Dragon(); Console.WriteLine("But first of all, please tell me your name..."); Console.Write("Your name: "); player.Name = Console.ReadLine(); Console.Clear(); Console.WriteLine("It's a pleasure to meet you, {0}!", player.Name); DragonCreation.SelectType(player); DragonCreation.CreateDragon(player, player.Type); SkillSystem.InitialImplement(player); LevelSystem.InitialImplement(player); Console.Clear(); var enemy = new Dragon(); Console.WriteLine("Let's save the pleasantries for later, though."); Console.WriteLine("Looks like someone has a bone to pick with you."); Console.WriteLine("Let's quickly dispatch of this ruffian!"); Console.WriteLine("\nHere he comes! Battle time!\n\n"); Util.LPause(); enemy.Name = "Local Bandit"; enemy.Type = "Bandit"; enemy.AIBehaviorID = 0; enemy.CurrentLevel = 1; DragonCreation.CreateDragon(enemy, enemy.Type); SkillSystem.InitialImplement(enemy); BattleInterface.StartTheBattle(player, enemy); BattleInterface.DisplayStats(player); Util.MPause(); BattleInterface.DisplayStats(enemy); Util.PressAnyKey(); Console.Clear(); BattleInterface.BattleCycle(player, enemy); if (player.HP < 0) { Util.LPause(); Console.Clear(); Util.WriteLineInRed("The bandit ended your life, moments after " + "you set foot on the continent."); Util.WriteLineInRed("What a truly foolish end..."); Util.PressAnyKey(); Environment.Exit(0); } if (player.HP > 0) { Util.LPause(); Console.Clear(); Console.WriteLine("{0}'s health dropped to 0!", enemy.Name); Console.WriteLine("Victory!\n"); Util.SPause(); LevelSystem.AddExperience(40, player); } Util.LPause(); Console.WriteLine(); Util.PressAnyKey(); //////////////////////////////////////////////////////////////// Console.Clear(); Console.WriteLine("Amazing, you're quite the fighter!"); Console.WriteLine("Bandits have been appearing in these parts."); Console.WriteLine("Really terrorizing the locals here, I tell you."); Util.SPause(); Console.WriteLine("\nSay, why don't you follow me to the nearest town?"); Console.WriteLine("I think you would need a short break after all that!\n"); Util.PressAnyKey(); Console.Clear(); Town Vdrfr = new Town(); Console.WriteLine("Welcome to Viaderfore!"); Console.WriteLine("Here, you will have a chance to rest up, buy items" + " and prepare yourself before you head to your next location."); Util.SPause(); Console.WriteLine("You also have the choice to talk to locals and maybe" + " learn some more about this area.\n"); Util.SPause(); Util.PressAnyKey(); Console.Clear(); do { try { Console.WriteLine("Here are the things you can do at this moment in time"); Console.WriteLine("1. Talk to someone."); Console.WriteLine("2. Rest up at an inn."); Console.WriteLine("3. Visit the weapon store."); Console.WriteLine("4. Visit the item store."); Console.WriteLine("5. Head out."); Console.WriteLine("\nWhat do you wish to do?"); Console.Write("Your choice: "); Vdrfr.Navigation = int.Parse(Console.ReadLine()); if (Vdrfr.Navigation < 1 || Vdrfr.Navigation > 5) { Console.Clear(); Util.WriteLineInRed("Such an option does not exist!"); } if (Vdrfr.Navigation == 1) { do { Console.Clear(); Console.WriteLine("Seems like there's a number of people here"); Console.WriteLine("1. The elderly man."); Console.WriteLine("2. The armorclad fellow"); Console.WriteLine("3. The arrogant young man."); Console.WriteLine("\nWho do you wish to talk to?"); Console.Write("Your choice: "); Vdrfr.TalkChoice = int.Parse(Console.ReadLine()); if (Vdrfr.TalkChoice == 1) { Console.Clear(); Town.Vdrfr.OldMan(); Console.Write("\nTalk to another person? Y/N "); if (Console.ReadLine().ToUpper() != "Y") { Vdrfr.InTalk = true; } else { Vdrfr.InTalk = false; } } if (Vdrfr.TalkChoice == 2) { Console.Clear(); Town.Vdrfr.ArmorcladFellow(player); Console.Write("Accept Jeremy's challenge? Y/N "); if (Console.ReadLine().ToUpper() == "Y") { if (player.HP < player.MaxHP) { Console.Clear(); Town.Vdrfr.ChallengeNotMaxHP(); Console.Write("\nTalk to another person? Y/N "); if (Console.ReadLine().ToUpper() != "Y") { Vdrfr.InTalk = true; } else { Vdrfr.InTalk = false; } } else { enemy.Name = "Jeremy Evert"; enemy.Type = "Fledgling Knight"; enemy.AIBehaviorID = 1; enemy.CurrentLevel = 2; EnemyInitializationAndBattleStart(player, enemy); BattleInterface.BattleCycle(player, enemy); if (player.HP > 0) { Town.Vdrfr.ChallengeWin(); } if (player.HP < 0) { Town.Vdrfr.ChallengeLost(player); } } } else { Console.Clear(); Town.Vdrfr.ChallengeReject(); Console.Write("\nTalk to another person? Y/N "); if (Console.ReadLine().ToUpper() != "Y") { Vdrfr.InTalk = true; } else { Vdrfr.InTalk = false; } } } if (Vdrfr.TalkChoice == 3) { Console.Clear(); } } while (!Vdrfr.InTalk); } } catch (Exception) { Console.Clear(); Util.WriteLineInRed("Error making selection! Did you input a letter?"); } } while (!Vdrfr.InTown); Console.WriteLine("\nFor now, your journey comes to an end"); Console.WriteLine("Look forward for more updates in the near future!"); Util.PressAnyKey(); }