public void UseVillainCombination(Game game, Gamer gamer) // corresponds villainButton { throw new NotImplementedException(); }
private void DrawEggsDragonsCards(Gamer gamer) { switch (gamer.GamerID) { case 0: { if (game.Gamers[0].GamerDragons.Count > 0) { D1.Visibility = Visibility.Visible; LD1.Visibility = Visibility.Visible; LD1.Content = game.Gamers[0].GamerDragons.Count; } else { D1.Visibility = Visibility.Hidden; LD1.Visibility = Visibility.Hidden; } if (game.Gamers[0].GamerEggs.Count > 0) { E1.Visibility = Visibility.Visible; ED1.Visibility = Visibility.Visible; ED1.Content = game.Gamers[0].GamerEggs.Count; } else { E1.Visibility = Visibility.Hidden; ED1.Visibility = Visibility.Hidden; } break; } case 1: { if (game.Gamers[1].GamerDragons.Count > 0) { D2.Visibility = Visibility.Visible; LD2.Visibility = Visibility.Visible; LD2.Content = game.Gamers[1].GamerDragons.Count; } else { D2.Visibility = Visibility.Hidden; LD2.Visibility = Visibility.Hidden; } if (game.Gamers[1].GamerEggs.Count > 0) { E2.Visibility = Visibility.Visible; ED2.Visibility = Visibility.Visible; ED2.Content = game.Gamers[1].GamerEggs.Count; } else { E2.Visibility = Visibility.Hidden; ED2.Visibility = Visibility.Hidden; } break; } case 2: { if (game.Gamers[2].GamerDragons.Count > 0) { D3.Visibility = Visibility.Visible; LD3.Visibility = Visibility.Visible; LD3.Content = game.Gamers[2].GamerDragons.Count; } else { D3.Visibility = Visibility.Hidden; LD3.Visibility = Visibility.Hidden; } if (game.Gamers[2].GamerEggs.Count > 0) { E3.Visibility = Visibility.Visible; ED3.Visibility = Visibility.Visible; ED3.Content = game.Gamers[2].GamerEggs.Count; } else { E3.Visibility = Visibility.Hidden; ED3.Visibility = Visibility.Hidden; } break; } case 3: { if (game.Gamers[3].GamerDragons.Count > 0) { D4.Visibility = Visibility.Visible; LD4.Visibility = Visibility.Visible; LD4.Content = game.Gamers[3].GamerDragons.Count; } else { D4.Visibility = Visibility.Hidden; LD4.Visibility = Visibility.Hidden; } if (game.Gamers[3].GamerEggs.Count > 0) { E4.Visibility = Visibility.Visible; ED4.Visibility = Visibility.Visible; ED4.Content = game.Gamers[3].GamerEggs.Count; } else { E4.Visibility = Visibility.Hidden; ED4.Visibility = Visibility.Hidden; } break; } default: break; } }
public void UseFatherFatherCombination(Game game, Gamer gamer) //corresponds ffButton { Father father = new Father(); Nest nest = new Nest(); }