예제 #1
0
 /// <summary>
 /// Constructor for the OggPlaylistFile object (non-cached)
 /// </summary>
 /// <param name="Path">
 /// A <see cref="System.String"/> containing the path to the file
 /// </param>
 /// <param name="Order">
 /// A <see cref="System.Int32"/> containg a value indicating it's order
 /// </param>
 OggPlaylistFile(string Path, int Order)
 {
     m_File       = null;
     m_OrderNum   = Order;
     m_Played     = false;
     m_Cached     = false;
     m_FileString = Path;
 }
예제 #2
0
 /// <summary>
 /// Constructor for the OggPlaylistFile object (cached)
 /// </summary>
 /// <param name="f">
 /// An <see cref="OggFile"/> containing the file associated with this OggPlaylistFile
 /// </param>
 /// <param name="Order">
 /// A <see cref="System.Int32"/> containing a value indicating it's order
 /// </param>
 OggPlaylistFile(OggFile f, int Order)
 {
     m_File       = f;
     m_OrderNum   = Order;
     m_Played     = false;
     m_Cached     = true;
     m_FileString = m_File.GetQuickTag(OggTags.Filename);
 }
예제 #3
0
 public override bool SetCurrentFile(OggFile File)
 {
     if (!((m_PlayerState == OggPlayerStatus.Stopped) || (m_PlayerState == OggPlayerStatus.Waiting)))
     {
         return(false);
     }
     m_CurrentFile = File;
     ResetPlayerCondition();
     StateChange(OggPlayerStatus.Stopped, OggPlayerStateChanger.UserRequest);
     return(true);
 }
예제 #4
0
 public override bool  SetCurrentFile(OggFile NewFile)
 {
     // Check current state
     if (!((m_PlayerState == OggPlayerStatus.Stopped) || (m_PlayerState == OggPlayerStatus.Waiting)))
     {
         return(false);
     }
     m_CurrentFile = NewFile;
     StateChange(OggPlayerStatus.Stopped, OggPlayerStateChanger.UserRequest);
     return(true);
 }
예제 #5
0
 /// <summary>
 /// Uncache the file. Use this instead of OggPlaylistFile.File = null as it sets some internal flags
 /// </summary>
 /// <returns>
 /// A <see cref="System.Boolean"/> indicating whether the operation succeeded.
 /// </returns>
 public bool UnCacheFile()
 {
     if (!(m_Cached))
     {
         return(true);
     }
     try
     {
         m_File   = null;
         m_Cached = false;
     }
     catch (Exception ex)
     {
                         #if (DEBUG)
         Console.WriteLine(DateTime.Now.ToString() + ": OggPlaylistFile.UnCacheFile: " + ex.Message);
                         #endif
         return(false);
     }
     return(true);
 }
예제 #6
0
 /// <summary>
 /// Cache the file. This creates an OggFile object for the file specified by OggPlaylistFile.FileString
 /// This will return false if the filepath is invalid or if any other error occurs during creation.
 /// </summary>
 /// <returns>
 /// A <see cref="System.Boolean"/> indicating whether the operation succeeded.
 /// </returns>
 public bool CacheFile()
 {
     if (!(System.IO.File.Exists(m_FileString)))
     {
         return(false);
     }
     if (m_Cached)
     {
         UnCacheFile();
     }
     try
     {
         m_File   = new OggFile(m_FileString);
         m_Cached = true;
     }
     catch (Exception ex)
     {
                         #if (DEBUG)
         Console.WriteLine(DateTime.Now.ToString() + ": OggPlaylistFile.CacheFile: " + ex.Message);
                         #endif
         return(false);
     }
     return(true);
 }
예제 #7
0
 /// <summary>
 /// Set the current file. Only valid when the player is stopped or no file has been set
 /// </summary>
 /// <param name="NewFilename">
 /// A <see cref="System.String"/> containing the path to the file to set
 /// </param>
 public abstract bool SetCurrentFile(OggFile File);
예제 #8
0
 /// <summary>
 /// Set the current file. Only valid when the player is stopped or no file has been set
 /// </summary>
 /// <param name="NewFilename">
 /// A <see cref="System.String"/> containing the path to the file to set
 /// </param>
 public abstract bool SetCurrentFile(OggFile File);
예제 #9
0
 public override bool SetCurrentFile(OggFile NewFile)
 {
     // Check current state
     if (!((m_PlayerState==OggPlayerStatus.Stopped)||(m_PlayerState==OggPlayerStatus.Waiting))) { return false; }
     m_CurrentFile = NewFile;
     StateChange(OggPlayerStatus.Stopped, OggPlayerStateChanger.UserRequest);
     return true;
 }
예제 #10
0
 /// <summary>
 /// Uncache the file. Use this instead of OggPlaylistFile.File = null as it sets some internal flags
 /// </summary>
 /// <returns>
 /// A <see cref="System.Boolean"/> indicating whether the operation succeeded.
 /// </returns>
 public bool UnCacheFile()
 {
     if (!(m_Cached)) { return true; }
     try
     {
         m_File = null;
         m_Cached = false;
     }
     catch (Exception ex)
     {
         #if (DEBUG)
         Console.WriteLine(DateTime.Now.ToString() + ": OggPlaylistFile.UnCacheFile: " + ex.Message);
         #endif
         return false;
     }
     return true;
 }
예제 #11
0
 /// <summary>
 /// Cache the file. This creates an OggFile object for the file specified by OggPlaylistFile.FileString
 /// This will return false if the filepath is invalid or if any other error occurs during creation.
 /// </summary>
 /// <returns>
 /// A <see cref="System.Boolean"/> indicating whether the operation succeeded.
 /// </returns>
 public bool CacheFile()
 {
     if (!(System.IO.File.Exists(m_FileString))) { return false; }
     if (m_Cached) { UnCacheFile(); }
     try
     {
         m_File = new OggFile(m_FileString);
         m_Cached = true;
     }
     catch (Exception ex)
     {
         #if (DEBUG)
         Console.WriteLine(DateTime.Now.ToString() + ": OggPlaylistFile.CacheFile: " + ex.Message);
         #endif
         return false;
     }
     return true;
 }
예제 #12
0
 /// <summary>
 /// Constructor for the OggPlaylistFile object (non-cached)
 /// </summary>
 /// <param name="Path">
 /// A <see cref="System.String"/> containing the path to the file
 /// </param>
 /// <param name="Order">
 /// A <see cref="System.Int32"/> containg a value indicating it's order
 /// </param>
 OggPlaylistFile(string Path, int Order)
 {
     m_File = null;
     m_OrderNum = Order;
     m_Played = false;
     m_Cached = false;
     m_FileString = Path;
 }
예제 #13
0
        private bool m_Played; // Whether the file has been played

        #endregion Fields

        #region Constructors

        /// <summary>
        /// Constructor for the OggPlaylistFile object (cached)
        /// </summary>
        /// <param name="f">
        /// An <see cref="OggFile"/> containing the file associated with this OggPlaylistFile
        /// </param>
        /// <param name="Order">
        /// A <see cref="System.Int32"/> containing a value indicating it's order
        /// </param>
        OggPlaylistFile(OggFile f, int Order)
        {
            m_File = f;
            m_OrderNum = Order;
            m_Played = false;
            m_Cached = true;
            m_FileString = m_File.GetQuickTag(OggTags.Filename);
        }
예제 #14
0
 public override bool SetCurrentFile(OggFile File)
 {
     if (!((m_PlayerState==OggPlayerStatus.Stopped)||(m_PlayerState==OggPlayerStatus.Waiting))) { return false; }
     m_CurrentFile = File;
     ResetPlayerCondition();
     StateChange(OggPlayerStatus.Stopped, OggPlayerStateChanger.UserRequest);
     return true;
 }