internal DbSlot(DbArmature armature, SlotData data) : base(data.Name, armature, data.Parent) { _originalZOrder = data.Z; ZOrder = data.Z; Displays = new List <DisplayTransform>(); ColorTransform = Color.White; }
internal DbBone(DbArmature armature, BoneData data) : base(data.Name, armature, data.Parent) { Origin = new DbTransform(data.Transform); _tween = DbTransform.Identity; CurrentGlobalTransform = Origin.GetMatrix(); Length = data.Length; Bones = new List <DbBone>(); Slots = new List <DbSlot>(); }