/** * @language zh_CN * 添加龙骨数据。 * @param data 龙骨数据。 * @param name 为数据指定一个名称,以便可以通过这个名称获取数据,如果未设置,则使用数据中的名称。 * @see #parseDragonBonesData() * @see #getDragonBonesData() * @see #removeDragonBonesData() * @see dragonBones.DragonBonesData * @version DragonBones 3.0 */ public void AddDragonBonesData(DragonBonesData data, string name = null) { if (data != null) { name = DragonBones.IsAvailableString(name) ? name : data.name; if (DragonBones.IsAvailableString(name)) { if (!_dragonBonesDataMap.ContainsKey(name)) { _dragonBonesDataMap[name] = data; } else { DragonBones.Warn("Same name data. " + name); } } else { DragonBones.Warn("Unnamed data."); } } else { DragonBones.Warn(""); } }
public virtual void Init(Armature armature, AnimationState animationState, TimelineData timelineData) { this._armature = armature; this._animationState = animationState; this._timelineData = timelineData; this._actionTimeline = this._animationState._actionTimeline; if (this == this._actionTimeline) { this._actionTimeline = null; // } this._frameRate = this._armature.armatureData.frameRate; this._frameRateR = 1.0f / this._frameRate; this._position = this._animationState._position; this._duration = this._animationState._duration; this._dragonBonesData = this._armature.armatureData.parent; this._animationData = this._animationState._animationData; if (this._timelineData != null) { this._frameIntArray = this._dragonBonesData.frameIntArray; this._frameFloatArray = this._dragonBonesData.frameFloatArray; this._frameArray = this._dragonBonesData.frameArray; this._timelineArray = this._dragonBonesData.timelineArray; this._frameIndices = this._dragonBonesData.frameIndices.ToArray(); this._frameCount = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineKeyFrameCount]; this._frameValueOffset = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineFrameValueOffset]; var timelineScale = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineScale]; this._timeScale = 100.0f / (timelineScale == 0 ? 100.0f : timelineScale); this._timeOffset = this._timelineArray[this._timelineData.offset + (int)BinaryOffset.TimelineOffset] * 0.01f; } }
/// <summary> /// - Parse the raw data to a DragonBonesData instance and cache it to the factory. /// </summary> /// <param name="rawData">- The raw data.</param> /// <param name="name">- Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)</param> /// <param name="scale">- Specify a scaling value for all armatures. (Default: 1.0)</param> /// <returns>DragonBonesData instance</returns> /// <see cref="GetDragonBonesData()"/> /// <see cref="AddDragonBonesData()"/> /// <see cref="RemoveDragonBonesData()"/> /// <see cref="DragonBones.DragonBonesData"/> /// <version>DragonBones 4.5</version> /// <language>en_US</language> /// <summary> /// - 将原始数据解析为 DragonBonesData 实例,并缓存到工厂中。 /// </summary> /// <param name="rawData">- 原始数据。</param> /// <param name="name">- 为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)</param> /// <param name="scale">- 为所有的骨架指定一个缩放值。 (默认: 1.0)</param> /// <returns>DragonBonesData 实例</returns> /// <see cref="GetDragonBonesData()"/> /// <see cref="AddDragonBonesData()"/> /// <see cref="RemoveDragonBonesData()"/> /// <see cref="DragonBones.DragonBonesData"/> /// <version>DragonBones 4.5</version> /// <language>zh_CN</language> public DragonBonesData ParseDragonBonesData(object rawData, string name = null, float scale = 1.0f) { var dataParser = rawData is byte[] ? BaseFactory._binaryParser : this._dataParser; DragonBonesData dragonBonesData = dataParser.ParseDragonBonesData(rawData, scale); while (true) { var textureAtlasData = this._BuildTextureAtlasData(null, null); if (dataParser.ParseTextureAtlasData(null, textureAtlasData, scale)) { this.AddTextureAtlasData(textureAtlasData, name); } else { textureAtlasData.ReturnToPool(); break; } } if (dragonBonesData != null) { this.AddDragonBonesData(dragonBonesData, name); } return(dragonBonesData); }
/** * @private */ protected DragonBonesData LoadDragonBonesData(TextAsset dragonBonesJSON, string name = null, float scale = 0.01f) { if (dragonBonesJSON == null) { return(null); } if (!string.IsNullOrEmpty(name)) { var existedData = GetDragonBonesData(name); if (existedData != null) { return(existedData); } } DragonBonesData data = ParseDragonBonesData((Dictionary <string, object>)MiniJSON.Json.Deserialize(dragonBonesJSON.text), name, scale); // Unity default Scale Factor. name = dragonBonesJSON.name; int index = name.LastIndexOf("_ske"); if (index > 0) { name = name.Substring(0, index); data.name = name; } _dragonBonesDataMap[name] = data; return(data); }
protected override void _OnClear() { this.playState = -1; this.currentPlayTimes = -1; this.currentTime = -1.0f; this._tweenState = TweenState.None; this._frameRate = 0; this._frameValueOffset = 0; this._frameCount = 0; this._frameOffset = 0; this._frameIndex = -1; this._frameRateR = 0.0f; this._position = 0.0f; this._duration = 0.0f; this._timeScale = 1.0f; this._timeOffset = 0.0f; this._dragonBonesData = null; // this._animationData = null; // this._timelineData = null; // this._armature = null; // this._animationState = null; // this._actionTimeline = null; // this._frameArray = null; // this._frameIntArray = null; // this._frameFloatArray = null; // this._timelineArray = null; // this._frameIndices = null; // }
/// <summary> /// Parse the json data to a DragonBonesData instance and cache it to the factory. /// </summary> /// <param name="dragonBonesJSON">The jsonData of dragonBones</param> /// <param name="name">Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)</param> /// <param name="scale">Specify a scaling value for all armatures. (Default does not scale)</param> /// <returns>DragonBonesData instance</returns> /// <version>DragonBones 4.5</version> /// <language>en_US</language> /// <summary> /// 将json数据解析为 DragonBonesData 实例,并缓存到工厂中。 /// </summary> /// <param name="dragonBonesJSON">龙骨的json数据。</param> /// <param name="name">为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)</param> /// <param name="scale">为所有的骨架指定一个缩放值。 (默认不缩放)</param> /// <returns>龙骨数据</returns> /// <version>DragonBones 4.5</version> /// <language>zh_CN</language> public DragonBonesData LoadDragonBonesData(TextAsset dragonBonesJSON, string name = "", float scale = 0.01f) { if (dragonBonesJSON == null) { return(null); } if (!string.IsNullOrEmpty(name)) { var existedData = GetDragonBonesData(name); if (existedData != null) { return(existedData); } } DragonBonesData data = null; if (dragonBonesJSON.text == "DBDT") { BinaryDataParser.jsonParseDelegate = MiniJSON.Json.Deserialize; data = ParseDragonBonesData(dragonBonesJSON.bytes, name, scale); // Unity default Scale Factor. } else { data = ParseDragonBonesData((Dictionary <string, object>)MiniJSON.Json.Deserialize(dragonBonesJSON.text), name, scale); // Unity default Scale Factor. } // name = !string.IsNullOrEmpty(name) ? name : data.name; // _dragonBonesDataMap[name] = data; return(data); }
static int AddDragonBonesData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject <DragonBones.BaseFactory>(L, 1); DragonBones.DragonBonesData arg0 = (DragonBones.DragonBonesData)ToLua.CheckObject <DragonBones.DragonBonesData>(L, 2); obj.AddDragonBonesData(arg0); return(0); } else if (count == 3) { DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject <DragonBones.BaseFactory>(L, 1); DragonBones.DragonBonesData arg0 = (DragonBones.DragonBonesData)ToLua.CheckObject <DragonBones.DragonBonesData>(L, 2); string arg1 = ToLua.CheckString(L, 3); obj.AddDragonBonesData(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.BaseFactory.AddDragonBonesData")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/** * @language zh_CN * 添加龙骨数据。 * @param data 龙骨数据。 * @param name 为数据指定一个名称,以便可以通过这个名称获取数据,如果未设置,则使用数据中的名称。 * @see #ParseDragonBonesData() * @see #GetDragonBonesData() * @see #RemoveDragonBonesData() * @see DragonBones.DragonBonesData * @version DragonBones 3.0 */ public void AddDragonBonesData(DragonBonesData data, string name = null) { if (data != null) { name = !string.IsNullOrEmpty(name) ? name : data.name; if (!string.IsNullOrEmpty(name)) { if (!_dragonBonesDataMap.ContainsKey(name)) { _dragonBonesDataMap[name] = data; } else { DragonBones.Assert(false, "Same name data. " + name); } } else { DragonBones.Assert(false, "Unnamed data."); } } else { DragonBones.Assert(false, DragonBones.ARGUMENT_ERROR); } }
/** * @language zh_CN * 解析龙骨数据。 * @param data 龙骨数据 * @param isUGUI 为数据提供一个名称,以便可以通过这个名称获取数据,如果未设置,则使用数据中的名称。 * @param armatureScale 骨架缩放值 * @param texScale 贴图缩放值 * @returns 龙骨数据 */ public DragonBonesData LoadData(UnityDragonBonesData data, bool isUGUI = false, float armatureScale = 0.01f, float texScale = 1.0f) { DragonBonesData dragonBonesData = null; if (data.dragonBonesJSON != null) { dragonBonesData = LoadDragonBonesData(data.dragonBonesJSON, data.dataName, armatureScale); if (string.IsNullOrEmpty(data.dataName)) { data.dataName = dragonBonesData.name; } if (!string.IsNullOrEmpty(data.dataName) && dragonBonesData != null && data.textureAtlas != null) { #if UNITY_EDITOR bool isDirty = false; if (!Application.isPlaying) { for (int i = 0; i < data.textureAtlas.Length; ++i) { if (isUGUI) { if (data.textureAtlas[i].uiMaterial == null) { isDirty = true; break; } } else { if (data.textureAtlas[i].material == null) { isDirty = true; break; } } } } #endif for (int i = 0; i < data.textureAtlas.Length; ++i) { LoadTextureAtlasData(data.textureAtlas[i], data.dataName, texScale, isUGUI); } #if UNITY_EDITOR if (isDirty) { AssetDatabase.Refresh(); EditorUtility.SetDirty(data); AssetDatabase.SaveAssets(); } #endif } } return(dragonBonesData); }
/// <summary> /// Parse the raw data to a DragonBonesData instance and cache it to the factory. /// </summary> /// <param name="dragonBonesJSONPath">The path of dragonBones data in Resources. (other forms of loading can be extended by themselves)</param> /// <param name="name">Specify a cache name for the instance so that the instance can be obtained through this name. (If not set, use the instance name instead)</param> /// <param name="scale">Specify a scaling value for all armatures. (Default does not scale)</param> /// <returns>DragonBonesData instance</returns> /// <version>DragonBones 4.5</version> /// <language>en_US</language> /// <summary> /// 将原始数据解析为 DragonBonesData 实例,并缓存到工厂中。 /// </summary> /// <param name="dragonBonesJSONPath">龙骨数据在 Resources 中的路径。(其他形式的加载可自行扩展)</param> /// <param name="name">为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)</param> /// <param name="scale">为所有的骨架指定一个缩放值。 (默认不缩放)</param> /// <returns>龙骨数据</returns> /// <version>DragonBones 4.5</version> /// <language>zh_CN</language> public DragonBonesData LoadDragonBonesData(string dragonBonesJSONPath, string name = "", float scale = 0.01f) { dragonBonesJSONPath = UnityFactoryHelper.CheckResourecdPath(dragonBonesJSONPath); TextAsset dragonBonesJSON = Resources.Load <TextAsset>(dragonBonesJSONPath); DragonBonesData dragonBonesData = LoadDragonBonesData(dragonBonesJSON, name); return(dragonBonesData); }
static int LoadData(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); DragonBones.DragonBonesData o = obj.LoadData(arg0); ToLua.PushObject(L, o); return(1); } else if (count == 3) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1); ToLua.PushObject(L, o); return(1); } else if (count == 4) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } else if (count == 5) { DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject <DragonBones.UnityFactory>(L, 1); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckObject <DragonBones.UnityDragonBonesData>(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); float arg3 = (float)LuaDLL.luaL_checknumber(L, 5); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2, arg3); ToLua.PushObject(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: DragonBones.UnityFactory.LoadData")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/** * @private */ protected override void _onClear() { foreach (var pair in bones) { pair.Value.ReturnToPool(); } foreach (var pair in slots) { pair.Value.ReturnToPool(); } foreach (var pair in skins) { pair.Value.ReturnToPool(); } foreach (var pair in animations) { pair.Value.ReturnToPool(); } foreach (var action in actions) { action.ReturnToPool(); } if (userData != null) { userData.ReturnToPool(); } frameRate = 0; type = ArmatureType.None; cacheFrameRate = 0; scale = 1.0f; name = null; aabb.Clear(); bones.Clear(); slots.Clear(); skins.Clear(); animations.Clear(); actions.Clear(); parent = null; _boneDirty = false; _slotDirty = false; _animationNames.Clear(); _sortedBones.Clear(); _sortedSlots.Clear(); _bonesChildren.Clear(); _defaultSkin = null; _defaultAnimation = null; }
public WeightData weight; // Initial value. public void Clear() { if (!this.isShared && this.weight != null) { this.weight.ReturnToPool(); } this.isShared = false; this.inheritDeform = false; this.offset = 0; this.data = null; this.weight = null; }
/** * @private */ protected bool _fillBuildArmaturePackage(BuildArmaturePackage dataPackage, string dragonBonesName, string armatureName, string skinName, string textureAtlasName) { DragonBonesData dragonBonesData = null; ArmatureData armatureData = null; var isAvailableName = !string.IsNullOrEmpty(dragonBonesName); if (isAvailableName) { if (_dragonBonesDataMap.ContainsKey(dragonBonesName)) { dragonBonesData = _dragonBonesDataMap[dragonBonesName]; armatureData = dragonBonesData.GetArmature(armatureName); } } if (armatureData == null && (!isAvailableName || autoSearch)) // Will be search all data, if do not give a data name or the autoSearch is true. { foreach (var pair in _dragonBonesDataMap) { dragonBonesData = pair.Value; if (!isAvailableName || dragonBonesData.autoSearch) { armatureData = dragonBonesData.GetArmature(armatureName); if (armatureData != null) { dragonBonesName = dragonBonesData.name; break; } } } } if (armatureData != null) { dataPackage.dataName = dragonBonesName; dataPackage.textureAtlasName = textureAtlasName; dataPackage.data = dragonBonesData; dataPackage.armature = armatureData; dataPackage.skin = armatureData.GetSkin(skinName); if (dataPackage.skin == null) { dataPackage.skin = armatureData.defaultSkin; } return(true); } return(false); }
static int AddArmature(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)ToLua.CheckObject(L, 1, typeof(DragonBones.DragonBonesData)); DragonBones.ArmatureData arg0 = (DragonBones.ArmatureData)ToLua.CheckObject(L, 2, typeof(DragonBones.ArmatureData)); obj.AddArmature(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddDragonBonesData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.BaseFactory)); DragonBones.DragonBonesData arg0 = (DragonBones.DragonBonesData)ToLua.CheckObject(L, 2, typeof(DragonBones.DragonBonesData)); string arg1 = ToLua.CheckString(L, 3); obj.AddDragonBonesData(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetDragonBonesData(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.BaseFactory)); string arg0 = ToLua.CheckString(L, 2); DragonBones.DragonBonesData o = obj.GetDragonBonesData(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
/// <summary> /// - Cache a DragonBonesData instance to the factory. /// </summary> /// <param name="data">- The DragonBonesData instance.</param> /// <param name="name">- Specify a cache name for the instance so that the instance can be obtained through this name. (if not set, use the instance name instead)</param> /// <see cref="ParseDragonBonesData()"/> /// <see cref="GetDragonBonesData()"/> /// <see cref="RemoveDragonBonesData()"/> /// <see cref="DragonBones.DragonBonesData"/> /// <version>DragonBones 3.0</version> /// <language>en_US</language> /// <summary> /// - 将 DragonBonesData 实例缓存到工厂中。 /// </summary> /// <param name="data">- DragonBonesData 实例。</param> /// <param name="name">- 为该实例指定一个缓存名称,以便可以通过此名称获取该实例。 (如果未设置,则使用该实例中的名称)</param> /// <see cref="ParseDragonBonesData()"/> /// <see cref="GetDragonBonesData()"/> /// <see cref="RemoveDragonBonesData()"/> /// <see cref="DragonBones.DragonBonesData"/> /// <version>DragonBones 3.0</version> /// <language>zh_CN</language> public void AddDragonBonesData(DragonBonesData data, string name = null) { name = !string.IsNullOrEmpty(name) ? name : data.name; if (this._dragonBonesDataMap.ContainsKey(name)) { if (this._dragonBonesDataMap[name] == data) { return; } Helper.Assert(false, "Can not add same name data: " + name); return; } this._dragonBonesDataMap[name] = data; }
static int set_frameRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; uint arg0 = (uint)LuaDLL.luaL_checknumber(L, 2); obj.frameRate = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index frameRate on a nil value" : e.Message)); } }
static int LoadData(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); DragonBones.UnityArmatureComponent obj = (DragonBones.UnityArmatureComponent)ToLua.CheckObject <DragonBones.UnityArmatureComponent>(L, 1); UnityEngine.TextAsset arg0 = (UnityEngine.TextAsset)ToLua.CheckObject <UnityEngine.TextAsset>(L, 2); System.Collections.Generic.List <string> arg1 = (System.Collections.Generic.List <string>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List <string>)); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_frameRate(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; uint ret = obj.frameRate; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index frameRate on a nil value" : e.Message)); } }
static int get_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; string ret = obj.name; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index name on a nil value" : e.Message)); } }
static int get_userData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; DragonBones.CustomData ret = obj.userData; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index userData on a nil value" : e.Message)); } }
static int get_armatureNames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; System.Collections.Generic.List <string> ret = obj.armatureNames; ToLua.PushObject(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index armatureNames on a nil value" : e.Message)); } }
static int set_autoSearch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.autoSearch = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index autoSearch on a nil value" : e.Message)); } }
static int get_autoSearch(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; bool ret = obj.autoSearch; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index autoSearch on a nil value" : e.Message)); } }
static int set_name(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; string arg0 = ToLua.CheckString(L, 2); obj.name = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index name on a nil value" : e.Message)); } }
static int set_userData(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); DragonBones.DragonBonesData obj = (DragonBones.DragonBonesData)o; DragonBones.CustomData arg0 = (DragonBones.CustomData)ToLua.CheckObject(L, 2, typeof(DragonBones.CustomData)); obj.userData = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index userData on a nil value" : e.Message)); } }
static int LoadData(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); DragonBones.UnityFactory obj = (DragonBones.UnityFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.UnityFactory)); DragonBones.UnityDragonBonesData arg0 = (DragonBones.UnityDragonBonesData)ToLua.CheckUnityObject(L, 2, typeof(DragonBones.UnityDragonBonesData)); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); DragonBones.DragonBonesData o = obj.LoadData(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ParseDragonBonesData(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); DragonBones.BaseFactory obj = (DragonBones.BaseFactory)ToLua.CheckObject(L, 1, typeof(DragonBones.BaseFactory)); System.Collections.Generic.Dictionary <string, object> arg0 = (System.Collections.Generic.Dictionary <string, object>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.Dictionary <string, object>)); string arg1 = ToLua.CheckString(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); DragonBones.DragonBonesData o = obj.ParseDragonBonesData(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }