static void ShowSpriteFrame(SpriteFrame frame, Material mat, DragonBoneData.SkinSlotDisplayData displayData, Transform slot, DragonBoneData.SlotData slotData) { SpriteFrame newFrame = (SpriteFrame)GameObject.Instantiate(frame); newFrame.atlasMat = mat; newFrame.CreateQuad(); newFrame.frameName = displayData.textureName; newFrame.name = displayData.textureName; newFrame.pivot = displayData.pivot; newFrame.transform.parent = slot; Vector3 localPos = Vector3.zero; if (!float.IsNaN(displayData.transform.x)) { localPos.x = displayData.transform.x; } if (!float.IsNaN(displayData.transform.y)) { localPos.y = displayData.transform.y; } newFrame.transform.localPosition = localPos; Vector3 localSc = Vector3.one; if (!float.IsNaN(displayData.transform.scx)) { localSc.x = displayData.transform.scx; } if (!float.IsNaN(displayData.transform.scy)) { localSc.y = displayData.transform.scy; } newFrame.transform.localScale = localSc; Color c = Color.white; if (slotData.color != null) { c.a = slotData.color.aM + slotData.color.a0; c.r = slotData.color.rM + slotData.color.r0; c.g = slotData.color.gM + slotData.color.g0; c.b = slotData.color.bM + slotData.color.b0; newFrame.color = c; } if (!float.IsNaN(displayData.transform.rotate)) { newFrame.transform.localRotation = Quaternion.Euler(0, 0, displayData.transform.rotate); } }
void UpdatePivot(SpriteFrame sprite, int selectPivot) { m_pivotIndex = selectPivot; sprite.CreateQuad(); switch (selectPivot) { case 1: sprite.pivot = new Vector2(0.5f, 0.5f); break; case 2: sprite.pivot = new Vector2(0.5f, 1f); break; case 3: sprite.pivot = new Vector2(0f, 1f); break; case 4: sprite.pivot = new Vector2(1f, 1f); break; case 5: sprite.pivot = new Vector2(0f, 0.5f); break; case 6: sprite.pivot = new Vector2(1f, 0.5f); break; case 7: sprite.pivot = new Vector2(0.5f, 0f); break; case 8: sprite.pivot = new Vector2(0f, 0f); break; case 9: sprite.pivot = new Vector2(1f, 0f); break; } }
static void ShowSpriteFrame(SpriteFrame frame, Material mat, DragonBoneData.SkinSlotDisplayData displayData, Transform slot, DragonBoneData.SlotData slotData) { SpriteFrame newFrame = (SpriteFrame)GameObject.Instantiate(frame); newFrame.atlasMat = mat; newFrame.CreateQuad(); newFrame.frameName = displayData.textureName; newFrame.name = displayData.textureName; newFrame.pivot = displayData.pivot; newFrame.transform.parent = slot; Vector3 localPos = Vector3.zero; if (!float.IsNaN(displayData.transform.x)) { localPos.x = displayData.transform.x; } if (!float.IsNaN(displayData.transform.y)) { localPos.y = displayData.transform.y; } newFrame.transform.localPosition = localPos; Vector3 localSc = Vector3.one; if (!float.IsNaN(displayData.transform.scx)) { localSc.x = displayData.transform.scx; } if (!float.IsNaN(displayData.transform.scy)) { localSc.y = displayData.transform.scy; } newFrame.transform.localScale = localSc; newFrame.color = slot.GetComponent <Slot>().color; if (!float.IsNaN(displayData.transform.rotate)) { newFrame.transform.localRotation = Quaternion.Euler(0, 0, displayData.transform.rotate); } }
public static void ShowSkins(ArmatureEditor armatureEditor) { if (armatureEditor.armatureData.skinDatas != null && armatureEditor.armatureData.skinDatas.Length > 0) { DragonBoneArmature armature = armatureEditor.armature.GetComponent <DragonBoneArmature>(); Dictionary <Texture2D, Material> matKV = new Dictionary <Texture2D, Material>(); List <Material> mats = new List <Material>(); //创建贴图集的材质 Material atlasMat = null; if (armatureEditor.altasTexture) { Material mat = null; string path = AssetDatabase.GetAssetPath(armatureEditor.altasTexture); path = path.Substring(0, path.LastIndexOf('.')) + "_Mat.mat"; mat = AssetDatabase.LoadAssetAtPath <Material>(path); if (!mat) { mat = new Material(Shader.Find("DragonBone/DragonBone Simple")); AssetDatabase.CreateAsset(mat, path); } mat.mainTexture = armatureEditor.altasTexture; matKV[armatureEditor.altasTexture] = mat; atlasMat = mat; mats.Add(mat); } if (armatureEditor.otherTextures != null && armatureEditor.otherTextures.Length > 0) { for (int r = 0; r < armatureEditor.otherTextures.Length; ++r) { ArmatureEditor.Atlas atlas = armatureEditor.otherTextures[r]; Material mat = null; string path = AssetDatabase.GetAssetPath(atlas.texture); path = path.Substring(0, path.LastIndexOf('.')) + "_Mat.mat"; mat = AssetDatabase.LoadAssetAtPath <Material>(path); if (!mat) { mat = new Material(Shader.Find("DragonBone/DragonBone Simple")); AssetDatabase.CreateAsset(mat, path); } mat.mainTexture = atlas.texture; matKV[atlas.texture] = mat; mats.Add(mat); } } //create Frames Dictionary <Texture2D, SpriteFrame> frameKV = new Dictionary <Texture2D, SpriteFrame>(); List <TextureFrame> tfs = new List <TextureFrame>(); SpriteFrame frame = null; if (armatureEditor.altasTextAsset != null) { GameObject go = new GameObject(); SpriteFrame sf = go.AddComponent <SpriteFrame>(); sf.atlasMat = atlasMat; sf.atlasText = armatureEditor.altasTextAsset; sf.ParseAtlasText(); sf.CreateQuad(); frameKV[armatureEditor.altasTexture] = sf; frame = sf; tfs.AddRange(frame.frames); } if (armatureEditor.otherTextures != null && armatureEditor.otherTextures.Length > 0) { for (int r = 0; r < armatureEditor.otherTextures.Length; ++r) { ArmatureEditor.Atlas atlas = armatureEditor.otherTextures[r]; GameObject go = new GameObject(); SpriteFrame sf = go.AddComponent <SpriteFrame>(); sf.atlasMat = matKV[atlas.texture]; sf.atlasText = atlas.atlasText; sf.ParseAtlasText(); sf.CreateQuad(); frameKV[atlas.texture] = sf; tfs.AddRange(sf.frames); } } List <SpriteMetaData> metaDatas = new List <SpriteMetaData>(); List <SpriteRenderer> sprites = new List <SpriteRenderer>(); int meshSpriteCount = 0; int len = armatureEditor.armatureData.skinDatas.Length; for (int i = 0; i < len; ++i) { DragonBoneData.SkinData skinData = armatureEditor.armatureData.skinDatas[i]; for (int j = 0; j < skinData.slots.Length; ++j) { DragonBoneData.SkinSlotData skinSlotData = skinData.slots[j]; Transform slot = armatureEditor.slotsKV[skinSlotData.slotName]; DragonBoneData.SlotData slotData = armatureEditor.slotsDataKV[skinSlotData.slotName]; if (slot && skinSlotData.displays != null && skinSlotData.displays.Length > 0) { for (int k = 0; k < skinSlotData.displays.Length; ++k) { DragonBoneData.SkinSlotDisplayData displayData = skinSlotData.displays[k]; if (displayData.type != "image" && displayData.type != "mesh" && displayData.type != "boundingBox") { continue; } if (displayData.type.Equals("boundingBox")) { if (displayData.subType == "polygon") { ShowCustomCollider(displayData, slot, armatureEditor, slotData); } continue; } ArmatureEditor.Atlas atlas = armatureEditor.GetAtlasByTextureName(displayData.texturePath); if (!armatureEditor.isSingleSprite) { atlasMat = matKV[atlas.texture]; frame = frameKV[atlas.texture]; } if (displayData.type == "image") { if (armatureEditor.useUnitySprite) { if (armatureEditor.isSingleSprite) { Sprite sprite = armatureEditor.spriteKV[displayData.textureName]; string spritePath = AssetDatabase.GetAssetPath(sprite); if (displayData.pivot.x != 0 || displayData.pivot.y != 0) { TextureImporter textureImporter = AssetImporter.GetAtPath(spritePath) as TextureImporter; textureImporter.textureType = TextureImporterType.Sprite; textureImporter.spriteImportMode = SpriteImportMode.Single; textureImporter.spritePixelsPerUnit = 100; textureImporter.spritePivot = new Vector2((displayData.pivot.x + sprite.rect.width / 2) / sprite.rect.width, (displayData.pivot.y + sprite.rect.height / 2) / sprite.rect.height); AssetDatabase.ImportAsset(spritePath, ImportAssetOptions.ForceUpdate); } sprites.Add(ShowUnitySpriteSingle(sprite, displayData, slot, slotData)); } else { SpriteMetaData metaData = new SpriteMetaData(); metaData.name = displayData.textureName; metaData.rect = frame.GetFrameByName(displayData.texturePath).rect; metaData.rect.y = armatureEditor.altasTexture.height - metaData.rect.y - metaData.rect.height; if (displayData.pivot.x != 0 || displayData.pivot.y != 0) { metaData.alignment = (int)SpriteAlignment.Custom; metaData.pivot = new Vector2((displayData.pivot.x + metaData.rect.width / 2) / metaData.rect.width, (displayData.pivot.y + metaData.rect.height / 2) / metaData.rect.height); } metaDatas.Add(metaData); sprites.Add(ShowUnitySprite(atlasMat, displayData, slot, metaData, slotData)); } } else { ShowSpriteFrame(frame, atlasMat, displayData, slot, slotData); } } else if (displayData.type == "mesh") { TextureFrame textureFrame = new TextureFrame(); if (armatureEditor.isSingleSprite) { Sprite sprite = armatureEditor.spriteKV[displayData.textureName]; textureFrame.name = displayData.textureName; textureFrame.frameSize = sprite.rect; textureFrame.rect = sprite.rect; textureFrame.atlasTextureSize = new Vector2(sprite.rect.width, sprite.rect.height); string path = AssetDatabase.GetAssetPath(sprite); string materialFolder = path.Substring(0, path.LastIndexOf("/")); materialFolder = materialFolder.Substring(0, materialFolder.LastIndexOf("/")) + "/Materials/"; if (!Directory.Exists(materialFolder)) { Directory.CreateDirectory(materialFolder); } string matPath = materialFolder + sprite.name + "_Mat.mat"; atlasMat = AssetDatabase.LoadAssetAtPath <Material>(matPath); if (!atlasMat) { atlasMat = new Material(Shader.Find("DragonBone/DragonBone Simple")); AssetDatabase.CreateAsset(atlasMat, matPath); } atlasMat.mainTexture = AssetDatabase.LoadAssetAtPath <Texture>(path); mats.Add(atlasMat); textureFrame.material = atlasMat; textureFrame.texture = atlasMat.mainTexture; tfs.Add(textureFrame); } else { foreach (TextureFrame st in frame.frames) { if (st.name.Equals(displayData.textureName)) { textureFrame = st; break; } } } if (textureFrame.rect.width > 0 && textureFrame.rect.height > 0 && atlasMat && atlasMat.mainTexture) { ShowSpriteMesh(textureFrame, atlasMat, displayData, slot, armatureEditor, slotData); ++meshSpriteCount; } } } slot.GetComponent <Slot>().displayIndex = slotData.displayIndex; } } } armature.materials = mats.ToArray(); armature.textureFrames = tfs.ToArray(); foreach (SpriteFrame sf in frameKV.Values) { GameObject.DestroyImmediate(sf.gameObject); } if (armatureEditor.useUnitySprite) { if (!armatureEditor.isSingleSprite) { if (metaDatas.Count > 0) { string textureAtlasPath = AssetDatabase.GetAssetPath(armatureEditor.altasTexture); TextureImporter textureImporter = AssetImporter.GetAtPath(textureAtlasPath) as TextureImporter; textureImporter.maxTextureSize = 2048; textureImporter.spritesheet = metaDatas.ToArray(); textureImporter.textureType = TextureImporterType.Sprite; textureImporter.spriteImportMode = SpriteImportMode.Multiple; textureImporter.spritePixelsPerUnit = 100; AssetDatabase.ImportAsset(textureAtlasPath, ImportAssetOptions.ForceUpdate); Object[] savedSprites = AssetDatabase.LoadAllAssetsAtPath(textureAtlasPath); foreach (Object obj in savedSprites) { Sprite objSprite = obj as Sprite; if (objSprite) { len = sprites.Count; for (int i = 0; i < len; ++i) { if (sprites[i].name.Equals(objSprite.name)) { sprites[i].sprite = objSprite; } } } } } } if (atlasMat != null) { if (meshSpriteCount == 0) { //can delete safely foreach (Material mat in matKV.Values) { if (!armatureEditor.spriteMeshUsedMatKV.ContainsKey(mat)) { AssetDatabase.DeleteAsset(AssetDatabase.GetAssetPath(mat)); } } } else { foreach (SpriteRenderer sprite in sprites) { sprite.material = atlasMat; } } } } } }
public override void OnInspectorGUI() { SpriteFrame sprite = target as SpriteFrame; serializedObject.Update(); EditorGUILayout.PropertyField(serializedObject.FindProperty("atlasText"), true); EditorGUILayout.PropertyField(serializedObject.FindProperty("atlasMat"), true); EditorGUILayout.PropertyField(serializedObject.FindProperty("textureScale"), true); EditorGUILayout.BeginVertical(); if (sprite.frames != null && sprite.frames.Length > 0) { //显示frameName列表 string[] list = new string[sprite.frames.Length]; for (int i = 0; i < sprite.frames.Length; ++i) { list[i] = sprite.frames[i].name; } int selectIndex = EditorGUILayout.Popup("Frame", m_frameIndex, list); if (selectIndex != m_frameIndex) { m_frameIndex = selectIndex; sprite.CreateQuad(); sprite.frameName = sprite.frames[m_frameIndex].name; UpdatePivot(sprite, m_pivotIndex); } } bool create = (sprite.frames == null || sprite.frames.Length == 0); string btnString = create?"Create SpriteFrame" : "Update SpriteFrame"; if (GUILayout.Button(btnString)) { sprite.ParseAtlasText(); if (sprite.atlasText != null && sprite.atlasMat != null && sprite.atlasMat.mainTexture != null) { sprite.ParseAtlasText(); if (sprite.frames.Length > 0) { sprite.CreateQuad(); if (create) { sprite.frameName = sprite.frames[0].name; sprite.pivot = new Vector2(0.5f, 0.5f); } else { sprite.frameName = sprite.frameName; } } } } EditorGUILayout.EndVertical(); EditorGUILayout.Space(); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_textureSize"), true); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_uvOffset"), true); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_pivot"), true); if (sprite.frames != null && !string.IsNullOrEmpty(sprite.frameName)) { // "None","CENTER","TOP","TOP_LEFT","TOP_RIGHT", // "LEFT","RIGHT","BOTTOM","BOTTOM_LEFT","BOTTOM_RIGHT" int selectPivot = EditorGUILayout.Popup("Auto Pivot", m_pivotIndex, posList); if (selectPivot != m_pivotIndex) { UpdatePivot(sprite, selectPivot); sprite.frameName = sprite.frameName; } } EditorGUILayout.PropertyField(serializedObject.FindProperty("m_color"), true); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_brightness"), true); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_sortingLayerName"), true); EditorGUILayout.PropertyField(serializedObject.FindProperty("m_soringOrder"), true); serializedObject.ApplyModifiedProperties(); }