public MainMenu() { InitializeComponent(); if (GameFileHandle.CanLoadGame()) { Resume_Game.IsEnabled = true; } }
private void Button_Click_1(object sender, RoutedEventArgs e) { GameFileHandle.LoadGame(); Globals.Scene = 3; }
public static void GenerateItems() { Repository.AllItems = GameFileHandle.LoadDataItemGame(); }
private void Button_Click_5(object sender, RoutedEventArgs e) { GameFileHandle.DeleteSave(); Globals.Scene = 4; }
public static void GenerateEffects() { Repository.AllEffects = GameFileHandle.LoadDataEfectGame(); }