예제 #1
0
 public MainMenu()
 {
     InitializeComponent();
     if (GameFileHandle.CanLoadGame())
     {
         Resume_Game.IsEnabled = true;
     }
 }
예제 #2
0
 private void Button_Click_1(object sender, RoutedEventArgs e)
 {
     GameFileHandle.LoadGame();
     Globals.Scene = 3;
 }
예제 #3
0
 public static void GenerateItems()
 {
     Repository.AllItems = GameFileHandle.LoadDataItemGame();
 }
예제 #4
0
 private void Button_Click_5(object sender, RoutedEventArgs e)
 {
     GameFileHandle.DeleteSave();
     Globals.Scene = 4;
 }
예제 #5
0
 public static void GenerateEffects()
 {
     Repository.AllEffects = GameFileHandle.LoadDataEfectGame();
 }