private static CircularLinkedList InitializeList(int numberOfplayer) { _playerListNode = new CircularLinkedList(); for (int i = 1; i <= numberOfplayer; i++) { _playerListNode.AddLast(0, i); } return(_playerListNode); }
public static int PlayGame(int input1, int input2, int input3) { _playerListNode = InitializeList(input1); var isEven = false; var result = 0; if (input1 < 3 || input1 > 1000) { return(-1); } if (input2 < 3 || input2 > 1000) { return(-1); } _playerListNode.StartGame(); while (_playerListNode.MaxValue != input2) { var head = isEven ? _playerListNode.MooveForwardAndSetValue(input3) : _playerListNode.MooveBackwardAndSetValue(input3); isEven = head.Value % 2 == 0; result++; } return(result); }