internal PracticeLobbySnapshot(CSODOTALobby msg, CSODOTALobby oldLob) { lobby = msg; oldLobby = oldLob; }
internal PracticeLobbySnapshot(CSODOTALobby msg) { lobby = msg; }
internal PracticeLobbyUpdate(CSODOTALobby msg, CSODOTALobby oldLob) { lobby = msg; oldLobby = oldLob; }
private void HandleLobbyUpdate(CSODOTALobby lobby) { if (Lobby == null && lobby != null) { log.DebugFormat("Entered lobby {0} with state {1}.", lobby.lobby_id, lobby.state.ToString("G")); if(lobby.pass_key != "wltest" || lobby.state >= CSODOTALobby.State.POSTGAME) DotaGCHandler.LeaveLobby(); }else if (Lobby != null && lobby == null) { log.DebugFormat("Exited lobby {0}.", Lobby.lobby_id); } if(lobby != null) _state.Fire(lobby.state == CSODOTALobby.State.UI || string.IsNullOrEmpty(lobby.connect) ? Trigger.DotaEnteredLobbyUI : Trigger.DotaEnteredLobbyPlay); else _state.Fire(Trigger.DotaNoLobby); #if TEST_IMPL if (lobby != null) { /* if (lobby.state == CSODOTALobby.State.UI && lobby.members.Count( m => m.team == DOTA_GC_TEAM.DOTA_GC_TEAM_BAD_GUYS || m.team == DOTA_GC_TEAM.DOTA_GC_TEAM_GOOD_GUYS) >= 2) DotaGCHandler.LaunchLobby(); */ if (lobby.game_state == DOTA_GameState.DOTA_GAMERULES_STATE_POST_GAME) { log.Debug("Client has connected successfully and we've entered postgame.. Testing shutdown."); Stop(); } } #endif Lobby = lobby; }