/// <summary> /// Raises the EditColorBreakClicked event handler, /// </summary> public void Raise_EditColorBreakClicked(object sender, ColorCategoryEventArgs e) { if (EditColorBreakClicked != null) { EditColorBreakClicked(sender, e); } }
private void Edit_Break(object sender, EventArgs e) { // Allow this action to be overridden by the event HandledEventArgs result = new HandledEventArgs(false); OnEditItem(result); if (result.Handled) { return; } // This part requires launching a dialog, which we can't do here, so use // a singleton event manager instead. For the symbology system this is // ok because we previously did this for everything of the same class here anyway. ColorCategoryEventArgs args = new ColorCategoryEventArgs(this); LayerEventSender.Instance.Raise_EditColorBreakClicked(this, args); }
/// <summary> /// Raises the EditColorBreakClicked event handler, /// </summary> public void Raise_EditColorBreakClicked(object sender, ColorCategoryEventArgs e) { if (EditColorBreakClicked != null) EditColorBreakClicked(sender, e); }
private void Edit_Break(object sender, EventArgs e) { // Allow this action to be overridden by the event HandledEventArgs result = new HandledEventArgs(false); OnEditItem(result); if (result.Handled) return; // This part requires launching a dialog, which we can't do here, so use // a singleton event manager instead. For the symbology system this is // ok because we previously did this for everything of the same class here anyway. ColorCategoryEventArgs args = new ColorCategoryEventArgs(this); LayerEventSender.Instance.Raise_EditColorBreakClicked(this, args); }