/// <summary> /// Disposes this handler, removing any buttons that it is responsible for adding. /// </summary> /// <param name="disposeManagedResources">Disposes of the resources.</param> protected virtual void Dispose(bool disposeManagedResources) { if (!_disposed) { // One option would be to leave the non-working tools, // but if this gets disposed we should clean up after // ourselves and remove any added controls. if (disposeManagedResources) { if (!_coordinateDialog.IsDisposed) { _coordinateDialog.Dispose(); } if (_context != null) { _context.Dispose(); } // if (_finishPart != null) { _finishPart.Dispose(); } _featureSet = null; _coordinates = null; _coordinateDialog = null; _tempLayer = null; _context = null; // _finishPart = null; _parts = null; } _disposed = true; } }
/// <summary> /// Forces this function to begin collecting points for building a new shape. /// </summary> protected override void OnActivate() { if (_coordinateDialog == null) { _coordinateDialog = new CoordinateDialog(); } if (_featureSet.CoordinateType == CoordinateType.Z) { _coordinateDialog.ShowZValues = true; _coordinateDialog.ShowMValues = true; } else if (_featureSet.CoordinateType == CoordinateType.M) { _coordinateDialog.ShowZValues = false; _coordinateDialog.ShowMValues = true; } else { _coordinateDialog.ShowZValues = false; _coordinateDialog.ShowMValues = false; } if (_featureSet.FeatureType == FeatureType.Point || _featureSet.FeatureType == FeatureType.MultiPoint) { // if (_context.MenuItems.Contains(_finishPart)) // { // _context.MenuItems.Remove(_finishPart); // } } else { // if (!_context.MenuItems.Contains(_finishPart)) // { // _context.MenuItems.Add(1, _finishPart); // } } _coordinateDialog.Show(); _coordinateDialog.FormClosing += CoordinateDialogFormClosing; if (_standBy == false) { _coordinates = new List <Coordinate>(); } if (_tempLayer != null) { Map.MapFrame.DrawingLayers.Remove(_tempLayer); Map.MapFrame.Invalidate(); Map.Invalidate(); _tempLayer = null; } _standBy = false; base.OnActivate(); }
/// <summary> /// Forces this function to begin collecting points for building a new shape. /// </summary> protected override void OnActivate() { if (_coordinateDialog == null) { _coordinateDialog = new CoordinateDialog(); } if (_featureSet.CoordinateType == CoordinateType.Z) { _coordinateDialog.ShowZValues = true; _coordinateDialog.ShowMValues = true; } else if (_featureSet.CoordinateType == CoordinateType.M) { _coordinateDialog.ShowZValues = false; _coordinateDialog.ShowMValues = true; } else { _coordinateDialog.ShowZValues = false; _coordinateDialog.ShowMValues = false; } if (_featureSet.FeatureType == FeatureType.Point || _featureSet.FeatureType == FeatureType.MultiPoint) { if (_context.MenuItems.Contains(_finishPart)) { _context.MenuItems.Remove(_finishPart); } } else { if (!_context.MenuItems.Contains(_finishPart)) { _context.MenuItems.Add(1, _finishPart); } } _coordinateDialog.Show(); _coordinateDialog.FormClosing += CoordinateDialogFormClosing; if (_standBy == false) { _coordinates = new List<Coordinate>(); } if (_tempLayer != null) { Map.MapFrame.DrawingLayers.Remove(_tempLayer); Map.MapFrame.Invalidate(); Map.Invalidate(); _tempLayer = null; } _standBy = false; base.OnActivate(); }
/// <summary> /// Disposes this handler, removing any buttons that it is responsible for adding. /// </summary> /// <param name="disposeManagedResources">Disposes of the resources.</param> protected virtual void Dispose(bool disposeManagedResources) { if (!_disposed) { // One option would be to leave the non-working tools, // but if this gets disposed we should clean up after // ourselves and remove any added controls. if (disposeManagedResources) { if (!_coordinateDialog.IsDisposed) { _coordinateDialog.Dispose(); } if (_context != null) { _context.Dispose(); } if (_finishPart != null) { _finishPart.Dispose(); } _featureSet = null; _coordinates = null; _coordinateDialog = null; _tempLayer = null; _context = null; _finishPart = null; _parts = null; } _disposed = true; } }