internal WebSocketClientProtocolHandshakeHandler(WebSocketClientHandshaker handshaker, long handshakeTimeoutMillis) { if (handshakeTimeoutMillis <= 0L) { ThrowHelper.ThrowArgumentException_Positive(handshakeTimeoutMillis, ExceptionArgument.handshakeTimeoutMillis); } _handshaker = handshaker; _handshakeTimeoutMillis = handshakeTimeoutMillis; }
/// <summary>Base constructor</summary> /// <param name="handshaker">The <see cref="WebSocketClientHandshaker"/> which will be used to issue the handshake once the connection /// was established to the remote peer.</param> /// <param name="handleCloseFrames"><c>true</c> if close frames should not be forwarded and just close the channel</param> /// <param name="dropPongFrames"><c>true</c> if pong frames should not be forwarded</param> /// <param name="handshakeTimeoutMillis">Handshake timeout in mills, when handshake timeout, will trigger user /// event <see cref="ClientHandshakeStateEvent.HandshakeTimeout"/></param> /// <param name="enableUtf8Validator"></param> public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, bool handleCloseFrames, bool dropPongFrames, long handshakeTimeoutMillis, bool enableUtf8Validator = true) : base(dropPongFrames) { if (handshakeTimeoutMillis <= 0L) { ThrowHelper.ThrowArgumentException_Positive(handshakeTimeoutMillis, ExceptionArgument.handshakeTimeoutMillis); } _handshaker = handshaker; _clientConfig = WebSocketClientProtocolConfig.NewBuilder() .HandleCloseFrames(handleCloseFrames) .HandshakeTimeoutMillis(handshakeTimeoutMillis) .WithUTF8Validator(enableUtf8Validator) .Build(); }
/// <summary>Base constructor</summary> /// <param name="clientConfig">Client protocol configuration.</param> public WebSocketClientProtocolHandler(WebSocketClientProtocolConfig clientConfig) : base(CheckNotNull(clientConfig).DropPongFrames, clientConfig.SendCloseFrame, clientConfig.ForceCloseTimeoutMillis) { _handshaker = WebSocketClientHandshakerFactory.NewHandshaker( clientConfig.WebSocketUri, clientConfig.Version, clientConfig.Subprotocol, clientConfig.AllowExtensions, clientConfig.CustomHeaders, clientConfig.MaxFramePayloadLength, clientConfig.PerformMasking, clientConfig.AllowMaskMismatch, clientConfig.ForceCloseTimeoutMillis, clientConfig.AbsoluteUpgradeUrl ); _clientConfig = clientConfig; }
/// <summary>Base constructor</summary> /// <param name="handshaker">The <see cref="WebSocketClientHandshaker"/> which will be used to issue the handshake once the connection /// was established to the remote peer.</param> /// <param name="handleCloseFrames"><c>true</c> if close frames should not be forwarded and just close the channel</param> /// <param name="dropPongFrames"><c>true</c> if pong frames should not be forwarded</param> /// <param name="enableUtf8Validator"></param> public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, bool handleCloseFrames, bool dropPongFrames, bool enableUtf8Validator = true) : this(handshaker, handleCloseFrames, dropPongFrames, WebSocketClientProtocolConfig.DefaultHandshakeTimeoutMillis, enableUtf8Validator) { }
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker) : this(handshaker, true) { }
public WebSocketClientProtocolHandler(WebSocketClientHandshaker handshaker, bool handleCloseFrames) { this.handshaker = handshaker; this.handleCloseFrames = handleCloseFrames; }
internal WebSocketClientProtocolHandshakeHandler(WebSocketClientHandshaker handshaker) { this.handshaker = handshaker; }
internal WebSocketClientProtocolHandshakeHandler(WebSocketClientHandshaker handshaker) : this(handshaker, DefaultHandshakeTimeoutMs) { }