public Validator AddRule(Type type, IValidator validator, ErrorMessage msg) { ValidationUnitCollection coll = GetRules(type); coll.Add(ValidationUnit.CreateValidationUnit(msg, validator)); return(this); }
/// <summary> /// This is the base class to add validation programmatically, due to dynamic discovery of /// the attributes, when a type is inserted through this interface no dynamic scan for attribute /// is done. /// </summary> /// <param name="objType"></param> /// <param name="validationUnit"></param> public void AddValidationRule( Type objType, ValidationUnit validationUnit) { if (!mValidationRules.ContainsKey(objType)) { mValidationRules.Add(objType, new ValidationUnitCollection()); } mValidationRules[objType].Add(validationUnit); }
/// <summary> /// Starting from current type this routine scan all field and property of the type to /// find if some property of type contains a validatable object, when found that object is rescanned /// </summary> /// <param name="ruleMap"></param> /// <param name="typeToCheck"></param> /// <param name="listOfLoadedTypes">Since some objects could be already loaded, we check /// all properties and fields of the new types of object that are inserted.</param> /// <param name="listOfScannedTypes">This is an inner list that check type already scanned, /// consider what happended if object A has three property of type B, we do not want to /// scan Three times objectB and setting an excessive number of validator.</param> private void RecursiveSetObjectValidator( Type typeToCheck, Dictionary <Type, ValidationUnitCollection> ruleMap, IList <Type> listOfLoadedTypes, IList <Type> listOfScannedTypes) { //If this type was not in the listofloadedtype there is no need to check, probably its set or rules is already loaded if (!listOfLoadedTypes.Contains(typeToCheck)) { return; } listOfScannedTypes.Add(typeToCheck); System.Diagnostics.Debug.Assert(ruleMap.ContainsKey(typeToCheck), "We are scanning an object that where not scanned for rules"); //now we should check for each property and field, we need to find foreach (FieldInfo fi in typeToCheck.GetFields(BindingFlags.Instance | BindingFlags.Public)) { if (ShouldValidateWithObjectValidator(ruleMap, fi.FieldType)) { IValueExtractor extractor = new FieldInfoValueExtractor(fi); ruleMap[typeToCheck].Add( ValidationUnit.CreateObjectValidationUnit( extractor, fi.Name, ruleMap)); } Type type = GetTypeFromInnerMember(fi.FieldType); if (!listOfScannedTypes.Contains(type)) { RecursiveSetObjectValidator(type, ruleMap, listOfLoadedTypes, listOfScannedTypes); } } foreach (PropertyInfo pi in typeToCheck.GetProperties(BindingFlags.Instance | BindingFlags.Public)) { if (ShouldValidateWithObjectValidator(ruleMap, pi.PropertyType)) { IValueExtractor extractor = new PropertyInfoValueExtractor(pi); ruleMap[typeToCheck].Add( ValidationUnit.CreateObjectValidationUnit( extractor, pi.Name, ruleMap)); } Type type = GetTypeFromInnerMember(pi.PropertyType); if (!listOfScannedTypes.Contains(type)) { RecursiveSetObjectValidator(type, ruleMap, listOfLoadedTypes, listOfScannedTypes); } } }
/// <summary> /// Given an array of object of validation attributes create all /// requested ValidationUnits. /// </summary> /// <param name="vc"></param> ///<param name="valueExtractor">The value extractor proposed by the caller /// the real value extractor can be overriden by the attribute.</param> /// <param name="validationfields"></param> private static void BuildValidationUnitFromAttributeList( ValidationUnitCollection vc, IValueExtractor valueExtractor, object[] validationfields) { foreach (BaseValidationAttribute va in validationfields) { if (va.IsValueExtractorOverriden) { valueExtractor = va.CreateValueExtractor(); } vc.Add(ValidationUnit.CreateValidationUnit( va.CreateErrorMessage(), va.CreateValidator(valueExtractor))); } }
public void Add(ValidationUnit validationUnit) { mList.Add(validationUnit); }