예제 #1
0
        /// <summary>
        /// 缓存池中将默认以资源的路径为唯一标识,通过资源唯一标识可以获致到对应的缓存池
        /// </summary>
        /// <param name="name"></param>
        /// <returns></returns>
        public GOPoolItemGroup GetGroup(string name)
        {
            if (itemGroupDic.TryGetValue(name, out GOPoolItemGroup itemGroup))
            {
                return(itemGroup);
            }
            else
            {
                GOPoolUtil.LogWarning("The pool is not found.name = " + name);
            }

            return(null);
        }
예제 #2
0
        private GameObject CreateNewItem()
        {
            GameObject item = null;

            if (TemplateType == ItemTemplateType.RuntimeInstance)
            {
                item = UnityObject.Instantiate(template);
            }
            else
            {
                item = (GameObject)GOPoolUtil.InstantiateAsset(GroupName, template);
            }
            return(item);
        }
예제 #3
0
        /// <summary>
        /// 删除指定的缓存池
        /// </summary>
        /// <param name="name">资源唯一标签,一般使用资源路径</param>
        public void DeleteGroup(string name)
        {
            GOPoolItemGroup itemGroup = GetGroup(name);

            if (itemGroup != null)
            {
                itemGroupDic.Remove(name);
                itemGroup.Dispose();
            }
            else
            {
                GOPoolUtil.LogWarning("The pool is not found.name = " + name);
            }
        }
예제 #4
0
        /// <summary>
        /// 使用给定的GameObject创建缓存池
        /// </summary>
        /// <param name="itemName">资源唯一标签,一般使用资源路径</param>
        /// <param name="itemTemplate">模板GameObject</param>
        /// <returns></returns>
        public GOPoolItemGroup CreateGroup(string itemName, ItemTemplateType itemType, GameObject itemTemplate)
        {
            if (itemTemplate == null)
            {
                GOPoolUtil.LogError("Template is Null");
                return(null);
            }

            if (!itemGroupDic.TryGetValue(itemName, out GOPoolItemGroup itemGroup))
            {
                itemGroup = new GOPoolItemGroup(Name, categoryTransform, itemName, itemType, itemTemplate);
                itemGroupDic.Add(itemName, itemGroup);
            }
            else
            {
                GOPoolUtil.LogWarning("The pool has been created.uniqueName = " + itemName);
            }

            return(itemGroup);
        }