public static void Init(OnInitFinished finishedCallback) { #if LOADER_BUNDLE string assetFilePath = AssetConst.GetAssetDetailConfigFullPathForBundle(); AssetDetailConfig assetDetailConfig = JSONReader.ReadFromFile <AssetDetailConfig>(assetFilePath); assetDetailConfig.InitConfig(); string bundleFilePath = AssetConst.GetBundleDetailConfigFullPath(); BundleDetailConfig bundleDetailConfig = JSONReader.ReadFromFile <BundleDetailConfig>(bundleFilePath); bundleDetailConfig.InitConfig(); loader = new BundleLoader(); loader.DoInitialize(assetDetailConfig, (result) => { Debug.Log("LoaderUtill::Init->init finished result = " + result); finishedCallback?.Invoke(result); }, AssetConst.GetRootFullDirForBundle(), bundleDetailConfig); #elif LOADER_RESOURCE #else string assetFilePath = AssetConst.GetAssetDetailConfigFullPathForDatabase(); AssetDetailConfig assetDetailConfig = JSONReader.ReadFromFile <AssetDetailConfig>(assetFilePath); assetDetailConfig.InitConfig(); loader = new DatabaseLoader(); loader.DoInitialize(assetDetailConfig, (result) => { Debug.Log("LoaderUtill::Init->init finished result = " + result); finishedCallback?.Invoke(result); }); #endif loaderBehaviour = PersistentUObjectHelper.CreateComponent <LoaderBehaviour>(); loaderBehaviour.SetLoader(loader); }
public static void DestroyLoader() { if (loader != null) { loader.DoDestroy(); loader = null; } if (loaderBehaviour != null) { GameObject.Destroy(loaderBehaviour.gameObject); loaderBehaviour = null; } }