private void SetDefaultFont()
        {
            Font defaultFont = LocalizationManager.GetTranslation <Font>("default_ugui");

            if (defaultFont != null)
            {
                _textUgui.font = defaultFont;
            }
        }
        private void SetText()
        {
            string translation = LocalizationManager.GetTranslation <string>(Term);

            if (!String.IsNullOrEmpty(translation))
            {
                if (!LocalizationManager.IsCurrentLanguageRTL())
                {
                    _textUgui.text = translation;
                }
                else
                {
                    _textUgui.text = LocalizationManager.Reverse(translation);
                }
            }
        }
예제 #3
0
 protected override void Localize()
 {
     _image.sprite = LocalizationManager.GetTranslation <Sprite>(Term);
 }
 private void LocalizeFont()
 {
     _textUgui.font = LocalizationManager.GetTranslation <Font>(_font);
 }