public static TileSelector CircularSelector(Level level, Tile currentTile, int radius) { var selector = new TileSelector(); for (int i = -radius; i <= radius; i++) { for (int j = -radius; j <= radius; j++) { if (Math.Abs(i) + Math.Abs(j) <= radius) { Tile t = level.GetTileAt(currentTile.XCoord + j, currentTile.YCoord + i); if (t != null) selector.AddValidTile(t); } } } return selector; }
public static TileSelector StandardMovementTileSelector(Level level, Tile currentTile, ActorBase actor) { var selector = new TileSelector(); int movementRange = actor.CurrentStats.MovementRange; for (int i = -movementRange; i <= movementRange; i++) { for (int j = -movementRange; j <= movementRange; j++) { if (Math.Abs(i) + Math.Abs(j) <= movementRange) { Tile t = level.GetTileAt(currentTile.XCoord + j, currentTile.YCoord + i); if (t != null && t.ActorInTile == null) { if (AStar.CalculateAStarPath(currentTile, t, level, actor) != null) { selector.AddValidTile(t); } } } } } return selector; }