예제 #1
0
파일: Seg.cs 프로젝트: VenoMpie/DoomSharp
 public Seg(World world,Vertex start,Vertex end,Linedef linedef,bool isbackside,Angle angle,Fixed offset)
 {
     if (world == null)
         throw new ArgumentNullException("world");
     if (start == null)
         throw new ArgumentNullException("start");
     if (end == null)
         throw new ArgumentNullException("end");
     if (linedef == null)
         throw new ArgumentNullException("linedef");
     if (start.World != world)
         throw new ArgumentException("Start vertex is from another world.");
     if (end.World != world)
         throw new ArgumentException("End vertex is from another world.");
     if (linedef.World != world)
         throw new ArgumentException("Linedef is from another world.");
     this.world = world;
     // TODO :: start
     // TODO :: end
     // TODO :: linedef
     if (!isbackside)
     {
         this.front = linedef.Front;
         this.back = linedef.Back;
     }
     else
     {
         this.front = linedef.Back;
         this.back = linedef.Front;
     }
     // TODO :: angle
     // TODO :: offset
 }
예제 #2
0
 public Linedef(World world,Vertex start,Vertex end,Sidedef front,Sidedef back)
 {
     if (world == null)
         throw new ArgumentNullException("world");
     if (start == null)
         throw new ArgumentNullException("start");
     if (end == null)
         throw new ArgumentNullException("end");
     // Sidedefs may be null, so don't check them
     if (start.World != world)
         throw new ArgumentException("Start vertex is from another world.");
     if (end.World != world)
         throw new ArgumentException("End vertex is from another world.");
     if (front != null && front.World != world)
         throw new ArgumentException("Front sidedef is from another world.");
     if (back != null && back.World != world)
         throw new ArgumentException("Back sidedef is from another world.");
     this.world = world;
     // TODO :: start
     // TODO :: end
     // TODO :: front
     // TODO :: back
     // TODO :: special
     // TODO :: tag
 }