/// <summary> /// Creates a new animation pipeline with a delay animation as first animation. /// </summary> /// <typeparam name="TOwner">The type of the owner.</typeparam> /// <param name="owner">The owner.</param> /// <param name="seconds">The duration seconds.</param> /// <param name="callback">The callback.</param> /// <returns>The animation pipeline.</returns> public static IAnimationPipeline <TOwner> Delay <TOwner>(this TOwner owner, float seconds, Action callback = null) where TOwner : IComponent { var delayAnimation = new DelayAnimation <TOwner>(owner, seconds, callback); return(AnimationPipeline <TOwner> .Create(delayAnimation)); }
/// <summary> /// Creates a new animation pipeline with a callback. /// </summary> /// <typeparam name="TOwner">The type of the owner.</typeparam> /// <param name="owner">The owner.</param> /// <param name="callback">The callback.</param> /// <returns>The animation pipeline controller.</returns> public static IAnimationPipeline <TOwner> Do <TOwner>(this TOwner owner, Action callback) where TOwner : IComponent { var animation = new DelayAnimation <TOwner>(owner, 0, callback); return(AnimationPipeline <TOwner> .Create(animation)); }
/// <summary> /// Creates a new animation pipeline with a rectangle iteration animation as first animation. /// </summary> /// <param name="owner">The owner.</param> /// <param name="duration">The duration seconds.</param>] /// <param name="easing">The easing.</param> /// <param name="callback">The callback.</param> /// <returns>The animation pipeline.</returns> public static IAnimationPipeline <RectangleComponent> Iterate(this RectangleComponent owner, float duration, IEasing easing, Action <float, float> callback) { var animation = new RectangleIterateAnimation <RectangleComponent>(owner, owner.Transform.BoundingBox, owner.Filled, duration, callback) { Easing = easing }; return(AnimationPipeline <RectangleComponent> .Create(animation)); }
/// <summary> /// Creates a new animation pipeline with a rectangle iteration animation as first animation. /// </summary> /// <param name="owner">The owner.</param> /// <param name="filled">If rectangle should be filled.</param> /// <param name="duration">The duration seconds.</param> /// <param name="easing">The easing.</param> /// <param name="callback">The callback.</param> /// <returns>The animation pipeline.</returns> public static IAnimationPipeline <ITransformable> Iterate(this ITransformable owner, bool filled, float duration, IEasing easing, Action <float, float> callback) { var animation = new RectangleIterateAnimation <ITransformable>(owner, owner.Transform.BoundingBox, filled, duration, callback) { Easing = easing }; return(AnimationPipeline <ITransformable> .Create(animation)); }
/// <summary> /// Animates the floot value between the values defined in to and from arguments. /// </summary> /// <returns>The animation pipeline.</returns> /// <param name="component">Component.</param> /// <param name="from">From.</param> /// <param name="to">To.</param> /// <param name="duration">Duration.</param> /// <param name="easing">Easing.</param> /// <param name="callback">Callback.</param> public static IAnimationPipeline <TOwner> To <TOwner>(this TOwner component, float from, float to, float duration, IEasing easing, Action <float> callback) where TOwner : IComponent { var animation = new FloatAnimation <TOwner>(component, from, to, duration, callback); animation.Easing = easing; return(AnimationPipeline <TOwner> .Create(animation)); }
public static AnimationPipeline <TOwner> Create(IAnimation <TOwner> firstAnimation) { var pipeline = new AnimationPipeline <TOwner>(); pipeline.Add(firstAnimation); pipeline.Owner = firstAnimation.Owner; pipeline.currentAnimation = firstAnimation; return(pipeline); }
/// <summary> /// Creates a new animation pipeline with a rectangle iteration animation as first animation. /// </summary> /// <param name="owner">The owner.</param> /// <param name="rectanle">The rectangle.</param> /// <param name="filled">If rectangle should be filled.</param> /// <param name="duration">The duration seconds.</param>] /// <param name="easing">The easing.</param> /// <param name="callback">The callback.</param> /// <returns>The animation pipeline controller.</returns> public static IAnimationPipeline <TOwner> Iterate <TOwner>(this TOwner owner, Rectangle rectanle, bool filled, float duration, IEasing easing, Action <float, float> callback) where TOwner : IComponent { var animation = new RectangleIterateAnimation <TOwner>(owner, rectanle, filled, duration, callback) { Easing = easing }; return(AnimationPipeline <TOwner> .Create(animation)); }